Have you ever wanted to explore a lost temple? This is your chance.
Find the treasures and escape the Temple of Aluxes by solving various puzzles and challenges.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:35 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3219440
17 October 2018 01:08 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
700621
windows
678.27 MB
608.62 MB
780474908741890324
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3219440
public
17 October 2018 01:08 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:34 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
29 March 2026 16:41 UTC · Community Announcements · Kristoffer
Hi all, I haven't given this game enough attention in the last few years and I don't see that changing so I feel like I shouldn't charge money for it. It will be made free along with my other games. Dungeon Escape VR, Spacescape, Temple of Aluxes will soon be free to play. I asked steam support to change it so they are free but I don't know when that will kick in. If you are eligible for a refund I recommend you use it so you don't have to pay for the game when it's about to be free. For all of you that already paid and can't get a refund I thank you for your support. Lastly I would like to th
14 October 2019 19:26 UTC · Community Announcements · Kristoffer
Hi everyone. Sorry for a long time with no updates to my games. I have been very busy with my day job but plan to try and at least fix the most common issues with the games as soon as possible. I also have a survey I would like you to fill out if you have some spare time. It's some general escape the room VR questions and some questions regarding my games. Thank you for all the support and feedback and I hope you have a great day. Link to survey: https://forms.gle/JWxjt8GkZgB8TaH59 Best regards Kristoffer Silver Machine Studios
12 October 2018 19:07 UTC · Community Announcements · Kristoffer
This patch contains the following changes. Oculus support There is now official Oculus support for Temple of Aluxes. If there are any issues please let me know. New UI Instead of the old physical button menu there is a new cleaner and more approachable UI. Save system The old save system was a slot system but a lot of players then thought that all progress in a room is saved. But it only saves per room progress. So when all doors to the next room have been opened the game saves your progress. The slot system has therefore been replaced with a room menu system to hopefully better show how it re
8 December 2017 12:57 UTC · Community Announcements · Kristoffer
This patch contains the following fixes Hints to puzzles to make them more clear but still challenging. Fixed a bug that made some objects valid for pickup that should be stationary.
8 December 2017 12:57 UTC · Community Announcements · Kristoffer
This patch contains the following fixes Hints to puzzles to make them more clear but still challenging. Fixed a bug that made some objects valid for pickup that should be stationary.
1 December 2017 12:21 UTC · Community Announcements · Kristoffer
This update adds an additional movement system and some minor fixes New movement system where you press the directional pad to move in the provided direction. The forward direction is based on the direction the controller is pointing. These settings are selected in the starting area and can be changed by returning to this area by pressing the menu button. Added an option to turn of rotation when teleporting. Apperances of some puzzles have been altered to make them more understandable Let me know if you have any problems with the new movement system or anything else.
1 December 2017 12:21 UTC · Community Announcements · Kristoffer
This update adds an additional movement system and some minor fixes New movement system where you press the directional pad to move in the provided direction. The forward direction is based on the direction the controller is pointing. These settings are selected in the starting area and can be changed by returning to this area by pressing the menu button. Added an option to turn of rotation when teleporting. Apperances of some puzzles have been altered to make them more understandable Let me know if you have any problems with the new movement system or anything else.
20 November 2017 12:38 UTC · Community Announcements · Kristoffer
This update contains a bug fix. An attachable object where floating and wasn't able to attach properly. To not spoil any part of the game I won't describe it further. If anyone encounters any bugs please report them to support@silvermachinestudios or in the community hub and I will fix it as soon as possible.
20 November 2017 12:38 UTC · Community Announcements · Kristoffer
This update contains a bug fix. An attachable object where floating and wasn't able to attach properly. To not spoil any part of the game I won't describe it further. If anyone encounters any bugs please report them to support@silvermachinestudios or in the community hub and I will fix it as soon as possible.
15 November 2017 21:03 UTC · Community Announcements · Kristoffer
This update contains the following fixes: Increased sound ambience complexity. More variations in impact sound and background sounds. Minor cosmetic fixes.
15 November 2017 21:03 UTC · Community Announcements · Kristoffer
This update contains the following fixes: Increased sound ambience complexity. More variations in impact sound and background sounds. Minor cosmetic fixes.
7 November 2017 15:06 UTC · Community Announcements · Kristoffer
Thank you for all your feedback. This update contains the following fixes: Moved the borders of the game that pushes you around. Now you won't get pushed back until you step outside of the room. This is to prevent motion sickness. Slowed down some moving objects to prevent motion sickness. Minor cosmetic fixes. Please let me know if you have any issues with the game and I will try to solve them.
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/700620/raw.