Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.
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12 September 2026 05:19 UTC
$19.99
$19.99
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 12 September 2026 07:08 UTC.
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9 May 2019 21:05 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Stellaris, the sprawling and much-expanded 4X space strategy game by Paradox, is free to try out from now until Sunday, May 12th. If you like it, you can snap it up for cheap. The game has now been out for three years, and while it may have been considered a little bare-bones at launch, a trio of major expansions (and some smaller DLC) plus some huge free patches have turned it into a 4X favourite. As well as managing a sprawling space empire, it has a bit of personality to it, with major and minor story arcs cropping up in the vein of Crusader Kings. See the anniversary trailer below. (more&
26 February 2018 14:20 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
A lot of people have tried to argue over the years that it’s simply impossible to collate the top ten selling games on Steam from the last week, and then write a small comment accompanying each, beneath a screenshot. But today, for the first time, we hope to prove those people wrong. (more…)
26 February 2018 13:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Fraser Brown)
I’ve made a lot of galaxies and star empires this last week, and I’ve thrown most of them in the bin. The Stellaris 2.0 update and the accompanying Apocalypse DLC have blown this 4X game to bits, along with my fleets as I’ve tried to wrap my head around the almost-new game built out of its chunks. Though I’ve racked up hundreds of hours of galactic conquest over the last couple of years, I’ve had to start fresh and figure out how to run a stellar empire all over again. The xenophobic Imperium of Earth fell behind the rest of the galaxy and quickly found itself b
22 February 2018 14:02 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Paradox strategy games tend to be restrained, but seems the publisher-developer has tired of being a wallflower and now fully intends to do big, noisy explosions with the best of ’em. Apocalypse, out today, is a new expansion for their sci-fi 4X Stellaris, and is all about changing the physical rather than merely socio-political landscape of the galaxy. Which is to say, killing planets, enslaving their entire populations or otherwise removing whole worlds from the field of play. (more…)
25 January 2018 15:42 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Though the galaxy of Stellaris is filled with traces of strange and terrible events, we don’t really leave our own mark in extravagant ways. That will change a little with the launch of the sci-fi 4X strategy game’s planet-destroying Apocalypse expansion, which Paradox today announced they will release on February 22nd. T-minus 28 days later until I demolish your planets to build a hyperspace bypass, or to mine it for resources, or simply because it was spoiling my view. Or maybe I’ll trap you in a bubble to study you. Or robotise you. Options. Anyway. 28 days. Make your peac
11 January 2018 15:49 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Adam Smith)
Too many worlds. That’s the problem with space. You develop interstellar flight and hope to find a big emptiness that you can coast around in until all of the stars fade to black, but there’s all this stuff scattered about. Planets and asteroid belts and big alien jellysquids. Stellaris‘s upcoming expansion, Apocalypse, will let you clear out some of the clutter. It brings planet-destroying weapons into the game, along with new Titan capital ships, massive orbital installations and marauding space nomads, who can be recruited to your cause, but can also trigger a new late-gam
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