June 11 2026
- Fix for steam account linking - Foundational fixes for next content update
Get ready for demonic aliens, cyber-mechanical vehicles, and interplanetary chainsaw warfare! Doomtrooper is a digital adaptation of the physical card game by the same name. Play Warrior cards to form your squad and earn victory points by eliminating the enemy's forces. Now in Early Access!
| App ID | 723410 |
|---|---|
| App type | Game |
| Developer | Secret Cow Level |
| Publisher | Secret Cow Level |
| Homepage | https://doomtroopergame.com |
| Release date | 2020-08-03 19:00 UTC · Early Access |
| Release state | released |
| Free app | Yes |
| Store page | store.steampowered.com/app/723410 |
| Last store refresh | 8 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | doomtrooper.exe | windows | ||
| 1 | Doomtrooper.app/Contents/MacOS/doomtrooper | macos | ||
| 2 | doomtrooper | --no-sandbox | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:15 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23692235 | 2026-06-12 01:03 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 723411 | windows | 377.68 MB | 100.09 MB | 1797139665384119291 | ||
| 723412 | macos | 765.15 MB | 93.66 MB | 393537302800807423 | ||
| 723413 | linux | 380.93 MB | 95.85 MB | 7296994312362424359 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23692235 | public | 2026-06-12 01:03 UTC | 8 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fix for steam account linking - Foundational fixes for next content update
just fixing the build tools for upcoming updates :)
If you've been trying to play private games via Discord and having issues, this build should fix that for you!
Fixes for bug tracking! Should make things MUCH easier for me to identify bugs before users report them!
Hey guys! Just pushed v0.11.17 to all users in hopes we worked out the kinks! This is a foundational update with a TON of changes behind the scenes to prep for the other stuff I've been working on. Please report any (new) issues ASAP in the Discord channel so I can get it fixed as I work on the next updates. I've decided that I will likely push the content updates in smaller chunks that way I don't delay content waiting for other content but we'll see how the upcoming week goes :)
- Pre-emptive update for upcoming rewards patch. Players may now receive a random card (of a certain rarity) as a reward.
We're back, baby! Kicking 2023 off right with some quality of life updates! For the next 2 weeks, starting at midnight tonight (Feb 23rd at 0:00) login to get a special mission to earn an exclusive title that may never been seen again! Development may have been stuck in a foxhole the past few weeks, but now you can be too! Evil Eye has been patched to function more like "Cornered" making it a bit more balance. Sorry Heretics, you're still uber-powerful but now things may be a BIT more fair! Fixed a tiny bug that could have caused your missions tab to crash, even though I don't think anyone has
The community has been hard at work to help balance the game and we're working hard to push as close to weekly balance patches as possible. This week was a big one! Some highlights: MISCOMMUNICATION This is a major change! This card has been 3x in every deck and used CONSTANTLY since day 1. It was basically three cards in one. It could cancel FATE cards, SUPPORT cards and CONDITION (attachment) cards. This contributed further to making this a game about raw warriors + fate cards, and one of our big balance pushes is to encourage ATTACHMENT and SUPPORT card use to go up. Making this FATE only s
SEASON ONE BEGINS Welcome to Season One, Troopers! We have officially dropped the beta tag and launched Season One for the November/December Season! What does this mean for you? Create your collection! You may now open your packs and start your collection! Every pack you open will reward you with 5 cards and 1 "Bubble Gum" token. These will be redeemable in a future update for a bonus reward. Every pack you open will generate something special like an additional card, acquisition points (for crafting), cardinal's coins, or even a cosmetic item! When this system is launched, you will get all pa
Just a small update to make sure people see! As many of you know, I've been a solo dev on the project for the past 2 years or so and sometimes card implementations don't go as planned. The past few weeks I've spent MOST of my programming time working on debugging problems that arise from people playing the card "PANIC BUTTON". When I spend a night debugging this card, that means I can't add new cards, work on the new tutorial or anything else related to finishing the game. This morning I woke up to ANOTHER bug with Panic Button after thinking all bugs were fixed yesterday. SOOOOOOOOOOO It join
Hotfix: Panic Button Client Improvements Foundational Changes for upcoming cards
As always, new cards live on Fridays! - Black Bullets - Boot Camp - Envision Conflict - Domination More info in the release notes!
- Fixed an issue where dragging a file across the game (while in windowed mode) would trigger a crash (wtf!) - Fixed an issue where our asset check wouldn't detect you were missing assets (likely causing you to be unable to see opponent's card backs)
{STEAM_CLAN_IMAGE}/36049298/31fbc235ec919208e7f085da561de0f7e45d6ff3.png Pushed a small update today that will help us diagnose problems with the client. the "Error Screen" has been redone and you'll see more informative info as well as a dialog box you can fill out to let us know what you were doing! If you fill this out, it'll get auto reported (along with the error) for us to get a fix out ASAP! And if for some reason you can't report it, you can now just take a screenshot of the error screen and that should get all the most important info straight to us if you post it on discord in #bug-re
Fixed an issue where Cybertronic Augments UI would pop up erroneously when entering cover.
Full appinfo as delivered by Steam PICS, changenumber 38426227. Also at /api/app/723410/raw.
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