21 August 2026 18:13 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
IMPROVEMENTS Significantly reduced the pause when unlocking regions, especially in games with many regions already unlocked. FIXES Fixed the budget window breaking when closed using its hotkey. MODDING Mod assemblies are now reused between menu and game sessions, preventing duplicate loads and related type or Harmony patching issues (thanks @alego22!). Updated Unity to 6000.0.81. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
4 July 2026 13:49 UTC · Community Announcements · Voxel Tycoon
Hey! We want to give a small follow-up on the Rails and Roads Rework and clarify where things stand right now. In the previous development update, we showed the direction of the new system and some of the features it makes possible: level crossings, more flexible junctions, better road connectivity, one-way roads, support for future systems like pipes, and more. Since then, the core construction flow has continued moving forward. At this point, basic construction in the new system is working. That is an important milestone for us, because this rework is not just a visual change or a new buildi
31 December 2025 02:00 UTC · Community Announcements · Voxel Tycoon
https://voxeltycoon.xyz/assets/posts/2025-winter-development-update/1.webp As the year comes to an end, we wanted to share the current state of the Rails and Roads Rework and what it enables going forward. Below is a look at some of the things currently coming together. Some important pieces have finally clicked, which lets us move forward with much more confidence. Why the Rails and Roads Rework exists https://voxeltycoon.xyz/assets/posts/2025-winter-development-update/9.png For those who joined us recently, it’s worth explaining why this rework is happening at all. The original rails and roa
27 October 2025 18:05 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
🎃 Happy Halloween from the Voxel Tycoon devs! 👻A few years ago, we released Railroad to Hell 3 as a little Halloween experiment — and it’s finally making its way to Steam, now available for just $1.99 🚂🔥💀 To celebrate Halloween, it’s on sale right now — grab it at a spooky discount while it lasts!And don’t worry — a fresh dev update about Voxel Tycoon is coming very soon. 👀🕯️ Hop aboard… if you dare.
31 July 2025 20:58 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
IMPROVEMENTS You can now set cargo for each unit during replacement - no more unwanted “Auto” assignments.A new “Do not change” option keeps original cargo untouched when editing a replacement recipe.MODDING Updated Unity to 6000.0.51.
1 July 2025 15:04 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
This changelog is for the beta branch. These changes are not yet live in the stable version. IMPROVEMENTS You can now set cargo for each unit during replacement - no more unwanted “Auto” assignments.A new “Do not change” option keeps original cargo untouched when editing a replacement recipe. MODDING Updated Unity to 6000.0.51.
23 May 2025 11:28 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
IMPROVEMENTS Added a "Copy Build Version" button to the console UI. FIXES Fixed an issue where passenger and mail transportation income was not affected by inflation. Fixed various errors that could prevent saves from loading in rare cases. Fixed an issue where the passenger/mail indicator could remain visible even when disabled. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
3 May 2025 18:32 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
IMPROVEMENTS Restore previously opened vehicle window tab after vehicle replacement. FIXES Fixed option to skip depot not being saved after replacing or copying a vehicle. Fixed vehicles remaining disabled after replacement if their schedule included a depot. Fixed vehicles having incorrect cargo setup after replacement. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
28 April 2025 20:46 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
This changelog is for the beta branch. These changes are not yet live in the stable version. IMPROVEMENTS Restore previously opened vehicle window tab after vehicle replacement. FIXES Fixed option to skip depot not being saved after replacing or copying a vehicle. Fixed vehicles remaining disabled after replacement if their schedule included a depot. Fixed vehicles having incorrect cargo setup after replacement. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
23 April 2025 10:46 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
GAMEPLAY Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed. Replacements no longer split vehicles by storages; use routes to separate replacements if needed. Updated exchange rates for all in-game currencies. IMPROVEMENTS Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted). FIXES Fixed businesses can stop consuming goods in some cases. Copied/replaced vehicles now preserve the selected service interval. Fixed vehicles not picked up by replacement recipe when bought during the same pause as t
21 April 2025 10:17 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
FIXES Fixed businesses can stop consuming goods in some cases. https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
20 April 2025 14:53 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
GAMEPLAY Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed. Replacements no longer split vehicles by storages; use routes to separate replacements if needed. Updated exchange rates for all in-game currencies. IMPROVEMENTS Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted). FIXES Copied/replaced vehicles now preserve the selected service interval. Fixed vehicles not picked up by replacement recipe when bought during the same pause as the recipe's creation. Fixed replacement money threshold i
11 April 2025 18:07 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
IMPROVEMENTS Imrpoved support for very old GPUs.
9 April 2025 14:18 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
IMPROVEMENTS Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues. Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations. The number of 'Vehicle can't find depot' notifications has been significantly reduced Trains that are flipped while heading to a depot will now cancel the "go to depot" task. Treat vehicle service costs as part of the vehicle's running costs. Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visib
8 April 2025 17:57 UTC · Community Announcements · ℂ𝔸ℕ𝔻𝕐 ⚡ 𝕄𝔸ℂℍ𝕀ℕ𝔼
IMPROVEMENTS Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues. Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations. The number of 'Vehicle can't find depot' notifications has been significantly reduced Trains that are flipped while heading to a depot will now cancel the "go to depot" task. Treat vehicle service costs as part of the vehicle's running costs. Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visib
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