Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:45 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
25 October 2018 14:59 UTC · Community Announcements · aa_ron
We are happy to announce The Lost Gardens has received an update! We believe the changes greatly improve the players experience. The core purpose of this update was to port the game into the most recent version of Unity, update the Caretaker design and to provide some small stability changes as we prepare for future updates. The key features are: - The game is now running on Unity Pro 2018.2.11 (Updated from 5.4.1) - The Caretaker sprite and animations have been updated - Enabled VSync on higher performance settings to help prevent screen t tearing. - Updated Conversation controls to be more i
13 February 2018 20:38 UTC · Community Announcements · Rabbit Hole Studios
Thanks for everyone who joined us for IGCON 2018! We got lots of awesome feedback on The Lost Gardens and on the new game that we are currently designing. While con-goers were playing The Lost Gardens there were some bugs that we came across. We fixed those today! Enjoy. Collider Fixed Hat bug fixed Removed broken teleporter
13 February 2018 20:38 UTC · Community Announcements · Rabbit Hole Studios
Thanks for everyone who joined us for IGCON 2018! We got lots of awesome feedback on The Lost Gardens and on the new game that we are currently designing. While con-goers were playing The Lost Gardens there were some bugs that we came across. We fixed those today! Enjoy. Collider Fixed Hat bug fixed Removed broken teleporter
22 December 2017 17:59 UTC · Community Announcements · Rabbit Hole Studios
So we are pushing another update today for the christmas break! I was not able to get as much in as I would have liked (I don't think this is ever the case). So In this Devlog I will cover what we have done, and then what I am planning on going over after our christmas break. Player projectile height has been adjusted. Basically this means that rather than projectiles shooting directly at the ground where a mouse click event has occurred, the projectile will pass slightly above. Let us know how it feels! Skill point system! A let’s player commented on how there's no point to kill the enemies!
22 December 2017 17:59 UTC · Community Announcements · Rabbit Hole Studios
So we are pushing another update today for the christmas break! I was not able to get as much in as I would have liked (I don't think this is ever the case). So In this Devlog I will cover what we have done, and then what I am planning on going over after our christmas break. Player projectile height has been adjusted. Basically this means that rather than projectiles shooting directly at the ground where a mouse click event has occurred, the projectile will pass slightly above. Let us know how it feels! Skill point system! A let’s player commented on how there's no point to kill the enemies!
1 December 2017 16:15 UTC · Community Announcements · Rabbit Hole Studios
Thanks to everyone who gave us feedback and purchased the game! We have taken the feedback from your videos, reviews and talking to us in person and implemented it into the game. Enjoy this update! Patch Notes: Updated Door colliders. Increased cost of gun energy Increased cost of AOE energy Increased mion top speed. Improved AI navigation. Fixed player ring shader. Foreground objects now fade when player is behind them. Fixed water shader. Fixed some climbable walls. (more still need fixing) Stamina bar now shows value while recharging if it has not run out. Player maintains jump momentum if
1 December 2017 16:15 UTC · Community Announcements · Rabbit Hole Studios
Thanks to everyone who gave us feedback and purchased the game! We have taken the feedback from your videos, reviews and talking to us in person and implemented it into the game. Enjoy this update! Patch Notes: Updated Door colliders. Increased cost of gun energy Increased cost of AOE energy Increased mion top speed. Improved AI navigation. Fixed player ring shader. Foreground objects now fade when player is behind them. Fixed water shader. Fixed some climbable walls. (more still need fixing) Stamina bar now shows value while recharging if it has not run out. Player maintains jump momentum if
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/734700/raw.
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