Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:22 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
16 November 2018 17:24 UTC · Community Announcements · Conchis
After an entire summer in the oven, we're taking the development to the next stage. I'd like to thank everyone involved for their hard work and dedication in completing the update, developers and players alike. There is still a lot of work to be done but we're all committed to making this an exciting action game. The main goal of the current stage of development is to finalize all gameplay elements and the Rivals mode. To be able to achieve this in the next few months, we've limited the game area to the southern districts of the city, Harbor and Tenements. Afterwards, we will start implementin
16 November 2018 10:42 UTC · Community Announcements · Conchis
Here is the full change list: • World Design Update: Lairford South o 6 more world squares have been added to the play area, completing the Tenements and Harbor districts. o Current game mode is set in a 500x200 playspace with explorable rooftops, landmarks and essential shops. o Numerous decoration bits and pieces have been deployed in available world squares to flesh out the town. o Most shaders and environment textures have been rebuilt or overhauled to add more detail to the world. o We have also built a relit version of the city that is more demanding in hardware performance terms. We wil
7 October 2018 12:32 UTC · Community Announcements · Conchis
First of all, I would like to apologize for the lack of updates recently. We have been overhauling some systems in the game that required extensive rework of the existing art and additional content production. Instead of updating the game with background code and minor content updates, we decided to wait for the content production to catch up and release an update which gives a better idea about the direction the game is headed. The upcoming update will release on the 31st of October, in time for Halloween. It will include: • Updated look of the southern area of the city, covering both the Ten
31 May 2018 18:26 UTC · Community Announcements · Conchis
This is our first monthly update to the game. Since it has been only a couple of weeks since the Early Access, the contents of the update are rather modest. It contains mostly fixes to combat mechanics, AI and sounds. Also a bit more polished Starting Area. Next update at the end of June will be more substantial in terms of Graphics, Animations and City Layout. We will also keep tweaking and improving the AI in general. If you do not wish to wait a month and want to see how the monthly update is progressing, please join us in the beta. It is updated at least every week, mostly once every few d
18 May 2018 12:50 UTC · Community Announcements · Conchis
This is an exciting first announcement for us. After months of sleepless nights, we’re finally able to push the game to Early Access and I can share our plans for the game and our reasons for why we’re in Early Access. Monstrous originally started out as a 2D game. It was heavily influenced by Moonstone: A Hard Day’s Knight, which we hold dear to our hearts. We didn’t want to make just a copy though, we tried to imagine how a game like Moonstone could be realized in a time where melee combat has taken to new heights by excellent games such as Souls series, Bloodborne and Dragon’s Dogma (a pers
Full appinfo as delivered by Steam PICS, changenumber 35945690. Also at /api/app/748820/raw.
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