Sealer Assist is a Turn based RPG Deck-building game with a lot of different builds. The power of a Sealer is an earned weapon set that not everyone can use, take out on journey of one of said Sealers, beginning first in the Moon Elf Village.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
9008394
public
26 June 2022 04:22 UTC
15 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:11 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
26 June 2022 04:23 UTC · Community Announcements · Miro Fox
CHANGELOG: New: -Star Sctyhe equip -Default attack Enhancers will now use your current equip weapon attack animations -New main Menu Fixes and Changes: -Luck now rolls a D100 with a Chance of 15, Luck caps out at 50, making max possible -Bonus chance 65% stacks with Spirit buff -HP now Scales with your level -HP now heals on level -Buffed Enemies To reflect the level 1-15 area, insted of being just level 1. -ONE save. -ONE Music_system -Game will no longer crash if your deck is Bugged, instead it will send you to the Options- -menu to fix your save. -Fixed Enemy Spawning Stutter -Fixed Walk Cy
19 June 2022 02:51 UTC · Community Announcements · Miro Fox
CHANGELOG: New: Forest Dungeon Replaces Random Battles. New Sprites, You can catch them! but they will activally avoid you! New Chests New Item "Spirit" Which gives you 2x exp for one battle Settings Menu Added a button in options to fix corrupted saves from previous versions Json Save Files Fixes and Changes: Z now appears on the Textbox Saving is more optimised Neru has Returned. If the Menu has somehow despawned, it will now respawn itself seemlessly. No more missing menus! The deck menu will no longer let you go with fewer than 5 cards. The deck menu will warn you audiably if you try to le
18 January 2022 18:42 UTC · Community Announcements · Miro Fox
EST 4PM Thursday the 20th, Miro will be streaming Development of the game, and will be answering any questions one may have about the future of the game and features! Come join then!
31 October 2021 00:20 UTC · Community Announcements · Miro Fox
Gaito's Miniboss Added Card Selector background changed to 5,5,5 Xbow added Xbow & Polearm need to be Purchased to use Cards that are not unlocked will show the cardback in the Deck screen Cards will show their index in the Deck Screen aswell New Monster Spawn system Based on Percent instead of randomly choosing a number. New Card Draw System. May cause softlocks if you use an old save.
23 October 2021 23:40 UTC · Community Announcements · Miro Fox
Stat Screen Added Shop now costs money to buy Items/Cards Shop now displays Descriptions you can now Obtain gold Removed the Capability to use the shop with your keyboard. It may comeback later.
23 October 2021 01:06 UTC · Community Announcements · Miro Fox
Fixed a bug where menus Could Overlap Fixed a potentially game breaking bug where cards didn't spawn on new games. Fixed a bug where "Exit Menu" wasn't apart of the store Shop menu Fixed a bug where menu prompts didn't vanish on selection.
9 June 2021 05:45 UTC · Community Announcements · Miro Fox
Complete Rework in progress. patch notes available here: https://docs.google.com/spreadsheets/d/1Od8bGYuoiXvcHzn6ak3yw3BC_cVJPKk0nf4v0T-apAE/edit?usp=sharing
20 May 2021 19:01 UTC · Community Announcements · Miro Fox
Theres Hardly been any word on the Steam community page. I am sorry for that but there is just less freedom here. less i can post. Come on over to the Discord, and see Live Updates, Ask questions. Yell at me when there hasn't been a live update for awhile. Im always there and so is other staff members! https://discord.gg/C4G2rSt Things that are on the way: Re-Designed Combat System. Re-Designed World Exploration. Null Zone. More enemies and Cards. Come and check it out!
5 December 2020 12:13 UTC · Community Announcements · Saito Fox
https://cdn.discordapp.com/attachments/351266969393299460/784720738178564106/MC.gif Null Zone Update Changes: Main Character Graphics. End of Combat Scroll will be changed from a scroll to a more detailed End Screen. The addition of the Null Zone a Reworked Combat System (you may or may not notice it) more stats to upgrade. its always nice to have more options in combat!
8 July 2020 23:11 UTC · Community Announcements · Saito Fox
A lot of new people playing the current build The most Interest we have peaked since when I first announced I was making this game. I would love to know what some of you think, what glitches you encountered (because i know they exists) what changes you would like to see most and even what you are excited for and are expecting in the future! We have a discord if you would like to see Sneak peaks at new Updates. And even join the Nightly build. which i plan on updating more frequently, with more buggier and faster update queues. https://discord.gg/C4G2rSt Thank you all for trying the game, and I
9 June 2020 14:00 UTC · Community Announcements · Saito Fox
Full patchnotes You can No longer get soft locked at the first Inn. You can No longer get soft locked at the Act 1 Boss. The Mountain Zone is Locked until entering the Town. Crossbow no longer shows Del Tor's wand Text You can no longer accidently unlock more than is intended The shop used to sell too many cards (including Tier 3 cards in a tier 0 zone) Music NO longer Plays Double in every battle. The Wolfrun Inn no longer spams music. Engulf no longer locks you into forever transforming into engulf. Monsters now have Interactive attacks Music By LonelyLeppy Goblins Damage has been scaled fro