Unity Security patch
# LIV 2.16.3 ## Changelogs - Updated version used to build Unity for security reasons.
All-in-one VR software for creators. Record mixed reality, transform into your favorite avatar, see chat inside your headset, and more.
| App ID | 755540 |
|---|---|
| App type | Game |
| Developer | LIV Inc |
| Publisher | LIV Inc |
| Homepage | https://liv.tv/ |
| Release date | 12 August 2019 |
| Release state | released |
| Controller support | partial |
| Free app | Yes |
| Store page | store.steampowered.com/app/755540 |
| Last store refresh | 15 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | LIV.App.exe | windows | LIV |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 21:00 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20774097 | 12 November 2025 22:00 UTC | ||
| public_beta | 20773770 | Try out the latest LIV features! | 12 November 2025 20:54 UTC | |
| latest | 21802569 | Warning! This is our development branch, and will break from time to time. | 5 February 2026 17:07 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228983 | windows | from app 228980 · shared install | ||||
| 228984 | windows | from app 228980 · shared install | ||||
| 228985 | windows | from app 228980 · shared install | ||||
| 228988 | windows | from app 228980 · shared install | ||||
| 229000 | windows | from app 228980 · shared install | ||||
| 229005 | windows | from app 228980 · shared install | ||||
| 755541 | 475.84 MB | 152.04 MB | 6234394748386854049 | branches: public_beta, latest |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21802569 | latest | 5 February 2026 17:07 UTC | 16 hours ago |
| 20774097 | public | 12 November 2025 22:00 UTC | 16 hours ago |
| 20773770 | public_beta | 12 November 2025 20:54 UTC | 16 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38805546 | 6 | 16 hours ago | before SteamRaw fetched this app |
# LIV 2.16.3 ## Changelogs - Updated version used to build Unity for security reasons.
This patch release only consist of internal fixies with LIV's error reporting within VIVR.
# LIV 2.16.1 StreamerKit Fixes! Twitch deprecated and retired some older APIs we were still calling onto. This update restore the following Twitch EventSub functionalities in LIV StreamerKit: - Follow notifications - Subs notification - Bits notifications - Point rewards notification (for custom created rewards) - Viewer count Due to limitations of the Twitch API, the viewer count only update every few minutes, and StreamerKit may display a cached value. You may need to log out on StreamerKit and log back in for the updated auth scope to take effect.
We're excited to announce that LIV now officially supports VRCFaceTracking (VRCFT)! This update allows you to use a variety of face and eye tracking hardware to bring your avatars to life in mixed reality. {STEAM_CLAN_IMAGE}/31327277/3f09206f5ca93dd37ec61ba5df4d47adeddd5ec8.gif What's New: Full integration with VRCFaceTracking Support for various tracking hardware including Quest Pro, VIVE Facial Tracker, iPhone, and webcams Compatible with all LIV-supported avatar formats that have the correct blendshapes How It Works: Simply run both LIV and VRCFaceTracking, then select VRCFT via OSC in LIV'
What's New: 🔄 Improved OpenVR Room Rotation The OpenVR room rotation slider now only applies when you release the slider, preventing your VR world from spinning like a tornado if you dare to attempt to use it from inside your headset! {STEAM_CLAN_IMAGE}/31327277/bbb756549ac99f464a395065ef73da1c6cadf8f0.gif ✊ Keep Hands Closed Toggle for Avatars That's right - you can finally keep your avatar’s hands closed. This is especially useful for Beat Saber players who want their avatar's hands to stay closed around saber handles. Note about avatar hand poses: The closed hand position is captured from
Create mixed reality content without a green screen using NVIDIA GPU technology! See yourself in supported SteamVR games, like the recently released Trombone Champ: Unflattened! {STEAM_CLAN_IMAGE}/31327277/0926113855845cd303c6d90b363eddac992c3614.gif What's New: Background removal using NVIDIA GPUs (requires RTX 20XX, 30XX, or 40XX series) Two modes available: Default with NVIDIA Green Screen for immersive VR games Dump + Presence Platform with NVIDIA RTX Green Screen for passthrough content Requirements: Supported NVIDIA graphics card Latest NVIDIA drivers NVIDIA Video Effects SDK (download h
A small update with 2.13.3 Passthrough Mixed Reality with Presence Platform support out of BETA Small UX updates on the Welcome page Security updates to the JSON libraries Updated to telemetry data sent
LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps. You can read more about this partnership on our earlier blog post! Smaller updates with 2.13.2 We've refreshed the LIV app’s pages with clearer setup guides for each tool. Troubleshooting tips now included! Support for Unity LIV SDK with Presence Platform is now out of Beta. Unreal SDK is now availa
LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps. You can read more about this partnership on our earlier blog post! {STEAM_CLAN_IMAGE}/31327277/3a56b1dcb9723e711ac1496370f582d8ebcd2961.gif 2.13.1 includes some of the new features to support Meta Mixed Reality. With 2.13.1, only Quest Games that have been specifically built to run on PC SteamVR are
We're excited to announce that Project Spatial, previously available as 'LIV Playtest', has graduated to its own dedicated Steam page! {STEAM_CLAN_IMAGE}/31327277/af67792bd11db907420082398d8b05b111182a27.gif What does this mean for you? The 'LIV Playtest' on this page has ended and is no longer availab.e Project Spatial is now available as a standalone app on Steam. All future updates and new features for Project Spatial will be on the new page. 🎉 Bonus Announcement: Public Recording Now Available! 🎉 With this move, recording capabilities are now publicly available in the new Project Spatial
{STEAM_CLAN_IMAGE}/31327277/6bacafb3ccbdbeedcabf82c40c08a17ae2a5e048.png We're thrilled to announce that LIV has officially partnered with Meta to become the go-to PC capture solution for Meta Quest! 🤝 This multi-year collaboration will bring LIV's cutting-edge mixed reality capture and virtual camera technology to developers publishing on the Meta Quest platform, and soon, to creators using Quest apps. You can read more about this partnership on our blog post here! This partnership will roll out in phases, beginning with the release of the LIV SDK version 2.0 beta, which introduces support f
Changes: Code signing. Some of the main executables and libraries shipped with LIV are signed, helping avoid some of the false positives with anti-virus and anti-cheat solutions. Some behind the scenes housekeeping. Updated terms and conditions. Now properly referring to LIV Inc. The compositor may prompt you to reinstall an updated version of our SteamVR driver. This prompt is expected. Just follow the steps and restart SteamVR once!
Great news - Project Spatial is now available as a playtest on Steam for PCVR headsets! Project Spatial is an app that lets you view interactive VR volumetric gaming highlights in immersive 3D video formats. With these clips you can rotate around them, make them larger or smaller, and truly experience the moment in time as the creator did. The Steam version works as an overlay, allowing the clips to float inside your chosen SteamVR titles. Passthrough is only supported on the Quest app lab version currently. If you want to be one of the first featured in our app, we’re still looking for more c
We're thrilled to invite you to join the alpha test of Project Calls, a groundbreaking social VR experiment that aims to revolutionize communication in virtual reality. This is an exclusive opportunity to be part of the very early stages of development and help shape the future of social VR communication! What is Project Calls? Project Calls is a social VR experiment designed to redefine how you connect and communicate with friends while in virtual reality. Whether you're in VR or on your desktop, Project Calls enables cross-platform compatibility with the Steam or Quest version, providing you
Maintenance update Bugfixes: The First Person Stabilizer can now capture ViveCraft without crashing either the game or LIV. This applies to both the standalone mod from the installer and the mod loaded via fabric or forge. Now you can show off your redstone contraptions *without the shaky cam*! We fixed a bug where the First Person Stabilizer will only display a black window when capturing OpenGL application using versions older than 4.3 Discord Audio streaming would totally cut the sound of a few games like Pistol Whip. We have a tentative fix for it. Woops ... We might have let a certificate
Full appinfo as delivered by Steam PICS, changenumber 38805546. Also at /api/app/755540/raw.
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