Bloodlust 2: Nemesis is a "Hack 'n Slash - Dungeon Crawling - Action RPG" experience that will allow players to explore the dark underworld of a forgotten society of Vampires and their disciplines, all while trying to solve the secrets to their bloodline's scientifically enhanced monstrous power.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:50 UTC
$12.99
$12.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
9065955
16 July 2022 14:18 UTC
beta
9065955
5 July 2022 19:01 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
758081
windows
25.75 GB
8.47 GB
1756043534044848307
branches: beta
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
9065955
public
16 July 2022 14:18 UTC
11 hours ago
9065955
beta
5 July 2022 19:01 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:50 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
1 October 2022 04:09 UTC · Community Announcements · WRF Studios
During October you can find on subfloors lower than 5... - Pumpkin Head (Boss Enemy that drops Uniques) - Angry Trick or Treaters (They leave you alone if you have candy) - Lit Jack o Lanterns that may contain Candy Enjoy the New content on random "Halloween" floors until October 31st. Then it's Gone!
16 July 2022 14:13 UTC · Community Announcements · WRF Studios
Latest Update for Bloodlust: Nemesis - Fixed Hotel Vendor - Now get full health on level up - Shop now has the possibility of selling small mana potions (its random - so a bit different each time you enter the shop)
15 March 2021 21:54 UTC · Community Announcements · WRF Studios
In preparation of the release of Vampirem in 9 days, on March 24th, Prices for both Bloodlust Nemesis and Bloodlust Shadowhunter have been reduced. If interested, please consider wishlisting Vampirem https://store.steampowered.com/app/1302570/Vampirem/
28 June 2020 05:06 UTC · Community Announcements · WRF Studios
Update 2.6 In an effort to increase satisfaction during combat and "mow" through enemies rather than forced to swing weapon 5-7+ times... the following update has been issued. (Available) - Reduced all requirements by 1/4 - Increased all damage on all weapons x3 - lowered health by 1/2 to all level 8 or lower enemies - Fixed +1 to skills on equipment (bite, rat swarm, vampire gaze,warp, etc.) - Reduced exploding traps, chests, barrels and vases by 1/2 - Ability to avoid lab/glow beast boss special fire attack - Reduced un-identified items by 1/2 - Added secret passage #5 (with recycler to conv
6 June 2020 17:27 UTC · Community Announcements · WRF Studios
2.5 - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" from end game over screen - Minions have more health (Vit x 8 = MaxHealth) - Minions have increased resistance to getting hurt (Max damage from any enemy is 15) - Minions now have a 10% chance of getting Killed (rather than previous 1 in 5 chance) - Minions get more XP the lower they go past floor 5 ((Floor/5)+1 x XP) - Increased pet detection radius a tiny bit - Sexy Woman is slightly short
1 June 2020 21:52 UTC · Community Announcements · WRF Studios
2.5 Beta Only Again, opt into beta or wait until it goes live in a few days. - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" from end game over screen - Minions have more health (Vit x 8 = MaxHealth) - Minions have increased resistance to getting hurt (Max damage from any enemy is 15) - Minions now have a 10% chance of getting Killed (rather than previous 1 in 5 chance) - Minions get more XP the lower they go past floor 5 ((Floor/5)+1 x XP) -
31 May 2020 03:41 UTC · Community Announcements · WRF Studios
Update to Version 2.1 (Beta Only) opt into beta or wait until live in a few days. - Will no longer save you inside the Wraith's lair or Sewer Special Exit if you exit the game via the menu - Double-click on Unidentified items to automatically use ID Scrolls - Removed "Game Not Over" from end game over screen - Minions have more health (Vit x 8 = MaxHealth) - Minions have increased resistance to getting hurt (Max damage from any enemy is 15) - Minions now have a 10% chance of getting Killed (rather than previous 1 in 5 chance) - Minions get more XP the lower they go past floor 5 ((Floor/5)+1 x
21 May 2020 01:04 UTC · Community Announcements · WRF Studios
- Modified pulsing "Right-Click-Only" message on trading screen - Added sort for inventory (Default mode sorts by putting similar items such as scrolls, rings, weapons, etc. next to each other with an additional option of sorting by Clan equipment) - Boss in lab respawns far away if player is killed - Pets, Crows, rats, bats, spiders won't attack guards when levitated - Fixed tutorial message after falling down first pit - Fixed PICKY PETE's name from showing through menu screen
17 May 2020 02:17 UTC · Community Announcements · WRF Studios
{STEAM_CLAN_IMAGE}/31813705/831f4552e80e47c1c72b92b5489468ff8b23aaae.pngBloodlust Nemesis Version 2.0 Released (Available in BETA mode Only) To opt into beta mode... Right-click on Bloodlust Nemesis then properties then "Betas" then select Beta from drop down list to play beta version. (you may want to back up your savegame files if you are in the middle of a playthough just to be safe) Otherwise wait a few days/weeks until it's been tested before it goes into default mode for everyone. - Modified pulsing "Right-Click-Only" message on trading screen - Added sort for inventory (Default mode sor
22 March 2020 23:25 UTC · Community Announcements · WRF Studios
- Removed "Boss Drops Quest Item" text for bullets - Removed Picky Pete showing behind other menus - 1/16 XP taken when killed on floor 1 (or outside dungeons) - Removed "Does not save" text from hide hat checkbox - Modifed male/girl hurt sound for man - Varied up the "spitter" hurt fx - modified "mask" material 2 sided - Increase radius for blood strike
20 March 2020 21:58 UTC · Community Announcements · WRF Studios
- Removed Double Strike skill from leaving light after used - Less impulse for Double Strike skill - Added writing on wall with hint to use vampire gaze in sewers - Modified reset point for snakes in sewers - Modified Material on Cyborg Vampire - Added Reset Point in locations without them
17 March 2020 22:38 UTC · Community Announcements · WRF Studios
- Fixed Bat from moving camera - Removed Nightstrike target icon from staying on screen - Added hint for player to make sure to always use combat attack skills with their default attack also - You can no longer send dead minions away - Fixed game from using too long of a character name after requiring you to rename it - Right click only stamp on inventory when merchant window is open - Added Double Strike Skill - Increased chance for Varock to tell you to interrogate guards - Added icon on taskbar when playing bloodlust - Modified War Shriek animation - Added Picky Pete name to trader - Made m
9 March 2020 23:32 UTC · Community Announcements · WRF Studios
Too many to count but close to 100 updates while in Early Access. Getting ready to release soon. Its been crazy! Want to thank everyone who contributed with suggestions. Some made it in and others didn't (However that doesn't mean they weren't good ideas... its just tough when its such a big project and only a solo dev) - Several of my initial ideas didn't make it in either. But still very happy with the game and turned out much bigger and better than I ever thought! (too big lol) If you feel like helping out, please feel free to... Wishlist Give the game a Review Tell your friends about it La
3 March 2020 15:01 UTC · Community Announcements · WRF Studios
- Fixed wall in catacombs where players can get stuck - Auto Equips Secondary weapon when attacking but not holding main weapon or broken (some new players accidentally hit Q and then get confused why they are not holding a weapon) - Added longer Message when pressed + key to switch hotbar bank (some new players accidentally hit + key then get confused why there are no skills anymore) - Fixed hair styles that clip through cowboy hat (long bob) - Test shank can no longer be spawned - Added hint page found on Hunters
Full appinfo as delivered by Steam PICS, changenumber 35945447. Also at /api/app/758080/raw.