Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:35 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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16 June 2021 17:29 UTC · Community Announcements · Eric_Eline
Hi everyone! It's been a little while. We're happy you're here and we hope this update finds you well! We have some exciting things coming in The Endless Mission - starting with a brand new update today featuring a fully revamped Editor! Complete details are below. Account Login Changes The first thing you may notice when you go to log in is that the login process has changed (no, you're not imagining things). We’ve moved away from a Steam login into an independent account system that's platform-agnostic. Super-duper important note: you will no longer be able to log in with your Steam account.
28 July 2020 18:11 UTC · Community Announcements · TheEndlessMission
Welcome back, designers! When we last left off, I had just finished laying down the groundwork for Weasel Raceway, both metaphorically (giving the weasels racing AI) and literally (the track). Of course, I still had a lot to do, so the only question now was… what’s next? Make or Break Time The track may have been done, and the player could run laps on it well enough, but it was still missing a few key components before it could be considered fully functional. These included: A.) Some sort of “checkpoint” system to make sure the player is actually making full laps and not taking unintended shor
22 July 2020 21:05 UTC · Community Announcements · TheEndlessMission
Greetings, designers! Recently we saw the release of a new game to the Endless Mission Content Portal: Weasel Raceway. This game takes the gameplay seen in the Racer, but swaps out the cars for weasels racing on foot and sets the action on a whole new track themed around a tropical temple. {STEAM_CLAN_IMAGE}/32524713/cf068ae6de18b723994e7dabc649fc38691b3fa1.jpg Oh, and did I mention it’s a foot race? Those little buggers can run fast. Now, what if I told you that I was the one who created this game? Totally awesome, right (don’t answer that)? With the game out now, I decided it’d be cool to wr
13 May 2020 17:41 UTC · Community Announcements · TheEndlessMission
{STEAM_CLAN_IMAGE}/32524713/ad35dc497860ddd22af55bafa59785749667bd47.png We're back with a brand new update featuring some quality of life improvements throughout the game. Let us know in the comments or on Discord if you have any questions! ~ The Endlesss Mission Team NEW! User experience: Redid the main menu to transition directly into the Global menu after login. We now have a First Time Editor Scene (only for new users) that covers the basics of editor camera navigation the first time you open the editor. We have swapped over to using asset bundles, which results in a smaller build size! E
3 March 2020 18:09 UTC · Community Announcements · Beyond Blue
{STEAM_CLAN_IMAGE}/32524713/05c401c77f1d31eb86e4d597e48ecb8d91b9e6b1.jpg We've got an exciting update for The Endless Mission heading your way right now! In addition to adding a HUGE amount of new props for you to use in your own games as well as adding a few games made by our development team, we also fixed a number of little things throughout the game. Major Changes Added 100 new RTS props to the editor Unified the start menu and global menu into a single consistent experience by making all menu options consistent, accessible, and intuitive so that it's easier to navigate throughout the game
3 February 2020 18:07 UTC · Community Announcements · TheEndlessMission
For this update, in addition to a ton of quality of life improvements to game creation, we've also improved the console to help with debugging. Editor ADDED: Undo/Redo capabilities to the Editor (Handles updates to individual properties, transform manipulation, selection, and creation/deletion of new Entities) ADDED: "HealthChangeVolume" script, and several prebuilt examples including "Lava Damage Volume", "Smart Healing Volume", and "Explosion with Damage." Check the wiki for additional details. ADDED: SimpleHealthBarUI - An example of SmartFillImageUI that automatically updates the bar to th
14 January 2020 20:06 UTC · Community Announcements · TheEndlessMission
For this update, we've done some quality of life updates for the Editor and improved the publishing process in the Content Portal. The complete details are below! Global Improved: Clarity of the login flow, added retry button should login fail. Editor Improved: Disabled objects will now show as grayed out in the hierarchy view. Added: Added: Error reporting popup to help diagnose issues. Added: Camera Preview (Shows when a camera is selected). Fixed: Bug where you had to hit enter after each position/rotation/scale change. Fixed: Sliders for Int and Float property drawers. Fixed: Issue where a
7 January 2020 17:00 UTC · Community Announcements · TheEndlessMission
{STEAM_CLAN_IMAGE}/32524713/dc407242d78eb3e966d7776e2954cfe2d173add6.jpg We recently released the Racer in Dawn City as a free content update, so for our second design challenge, we thought: what better way to start the new year than to blow it all apart? In this challenge, you’re going to be taking the racer and mashing it up to make it your own! THE RULES ARE SIMPLE: Load up the Racer template in the Editor Replace the track itself with any of the other custom track shapes we’ve provided (tip: search for TRACK in the Library) — this will retain the racing gameplay mechanics and logic Redecor
21 December 2019 01:50 UTC · Community Announcements · TheEndlessMission
{STEAM_CLAN_IMAGE}/32524713/dc4e7d8ede2ba08a5df427b8ccff1954a6edf81d.png Okay folks, this is it! The final lap in our series on the history of racing games! Are you ready? {STEAM_CLAN_IMAGE}/32524713/cab22dcc657e8f2d899dfb68fbbbefcab06ddde6.png That question was rhetorical, of course. I’m flooring it either way. We’ve already gone over the basic history of the genre, but now it’s time to shine a light on a very specific kind of racing game. The Endless Mission is a game all about User Generated Content, and it’ll be no different when we introduce the Racer update. Thus, what better way to end
19 December 2019 18:15 UTC · Community Announcements · TheEndlessMission
{STEAM_CLAN_IMAGE}/32524713/143b2a0edd96bae59399dccf63f148de70bff5ae.png We’re excited to announce that today we’ve released the first major update to The Endless Mission and it’s one you’ve been asking for: The Racer! And to celebrate, we’re offering 33% discount on The Endless Mission for a limited time. If you’ve played The Endless Mission at shows like EGX, Rezzed, or PAX you’ve likely encountered an early version of the Racer. We’ve since made improvements to the game and made it fully ready for you to make your very own race tracks in the Editor as well! Here’s a video to give you a peek
10 December 2019 21:13 UTC · Community Announcements · TheEndlessMission
{STEAM_CLAN_IMAGE}/32524713/7f91c4fcac219a3e93a63a126e749e9ca56c233c.png Welcome back, racers! When we last left off in our overview of racing games, Nintendo had just released Super Mario Kart, changing the landscape of racing games forever. {STEAM_CLAN_IMAGE}/32524713/3ae490522a577530c97d77c799ab169320cacbcf.png And seascape. And skyscape. And… Racing games had been finding ways to vary themselves to stand out from the crowd long before Mario Kart came onto the scene, whether it was via unique vehicles (spaceships, snowboarding, roller skating) or gameplay elements (vehicle combat, non-linea
3 December 2019 20:14 UTC · Community Announcements · TheEndlessMission
{STEAM_CLAN_IMAGE}/32524713/ae72ce3709a4109f49f9ab69e9c22e9d12d3a4f6.png Hello, everyone! Guess who’s back! Did you all miss me? {STEAM_CLAN_IMAGE}/32524713/4718a21e8239fa1dd9159c9e5b21e46e3a2cf600.gif … Eh, I’m used to it. I get the same response when I go home for the holidays. With the Early Access release of The Endless Mission out in the wild, we’ve been hard at work getting ready for the first major content update we’re bringing to the game later this month: The Racer! To that end, your favorite video game historian, responsible for the award-winning (citation needed) series on the histo
2 December 2019 18:58 UTC · Community Announcements · TheEndlessMission
For our first update in Early Access, we've included fixes and additions for Adventure Mode, the Editor and more. Adventure Mode Fixed: Bug with player not dying after failing a side mission Fixed: Bug where action/hacking toggle being present before it is unlocked Fixed: Fearn should no longer disappear during wall destruction cutscene Editor Fixed: Objects lose references when duplicating an object Fixed: Window fails to scroll when using the arrow keys with Auto-Complete Fixed: Game light fails to update until playing the game Added: Smart UI feature upgrades, including button transition su
19 November 2019 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Steve Hogarty)
Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access. This week, he’s interning as a level designer for a game about making games about games. Developer: E-Line Media Publisher: E-Line Media Release: Out now (early access) On: Windows From: Steam For: 11.39, $15, 13.50 Few things fill me with dread more than a blank canvas, especially one that s aching with untold potential, or even worse, infinite possibility. I’m talking about Little Big Planet, Super Mario Maker, and now this, The Endless Mission; games in which you are thrust into
6 November 2019 17:27 UTC · Community Announcements · TheEndlessMission
Good news, everyone: The Endless Mission is available now on Steam Early Access. Now, how about a Launch Trailer? https://www.youtube.com/watch?v=8Vq-CSXDZLg Thank you for your continued support and we'll see you in-game! ~ Batcat and The Endless Mission Team p.s. If you haven't already, be sure to join our official Discord: http://discord.theendlessmission.com
Full appinfo as delivered by Steam PICS, changenumber 34839577. Also at /api/app/827880/raw.
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