Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:58 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
19 March 2020 02:54 UTC · Community Announcements · vdvgames
Update v1.0.92 introduces a new mobile rocket launcher & gameplay enhancements. Below is a detailed list of items that have been added, enhanced and fixed in this new update! - A new mobile rocket launcher, the MLRS HYDRA, which can be captured in rebel missions, but due to its weight, can only transported back to FOBs. - Icons have been added to clearly show if labs have no scientists or can't manufacture. - Bored of the same old labs? Now you can dismantle Labs at your pleasure! - Everyone wanted it now you have it, build that 5th FOB (OMEGA)! - Selecting a country in the global list now sho
30 November 2019 04:35 UTC · Community Announcements · vdvgames
{STEAM_CLAN_IMAGE}/32399966/5690da0482837cffa35627d20a5a553f38e5097e.jpg After launching our latest mobile game VDV MATCH 3 RPG: ZOMBIES! ( Android / IOS ), we finally have time to get back to creating a new update for War Of The Zombie. One of the big new features of the upcoming update will be the introduction of the SDM1S KRAKEN (a SAFE built version of the SPRUT SDM-1). It's armed with a 125mm canon, drives through all water AND buildings. Although it has weaker armament and fewer PAX than the M60AS FORGER, it has a greater top speed and firing rate, making it the perfect gift for all thos
26 January 2019 06:33 UTC · Community Announcements · vdvgames
◙ Fixes for current known bugs and additional enhancements
27 November 2018 06:29 UTC · Community Announcements · vdvgames
◙ Fix for rare issue with gold weapons ◙ Adjustments to Apache/Cobra movement ◙ Reduced initial zombies coming from top left in Suburbs map during rebel mission ◙ Other minor fixes and enhancements
25 November 2018 12:10 UTC · Community Announcements · vdvgames
◙ New KS-23MS dual-purpose shotgun ◙ New AB-SKS bonus weapon (check fanpage for details) ◙ ACC importance increased when hitting moving targets ◙ Mutant Zs may now start appearing above ground once syndicate keycard obtained ◙ Global listing now indicates if country has diplomat assigned ◙ Police cruisers & Anarchy hummers now always contain weapons ◙ Bullet damage for all sniper rifles increased ◙ Additional minor fixes and enhancements The 'last shotgun' contest on our FB fan page is over and as you can read, the KS-23MS was victorious! But...you can still checkout how to get your hands on t
22 October 2018 06:03 UTC · Community Announcements · vdvgames
Releasing soon, minor update with fixes for: ◙ Pathfinding problems on some maps ◙ Entering pre-bombarded mission zones ◙ Marine's not being able to exit water ◙ Mission endings with marines ranked Elite5 We are also running a small contest for suggestions on 1 more country-supplied shotgun variant (for next update). The fan whose shotgun is chosen will get a code for 1 Billion in-game funds as well as a special code for a gold-plated version of their shotgun. You can post your suggestions here in the community hub or on our facebook fanpage at www.facebook.com/warofthezombie Simple rules: #1:
1 October 2018 02:18 UTC · Community Announcements · vdvgames
Minor update with fixes for: ◙ Tutorial intro ship sequence ◙ Humvee driving through hedge in Farmland map ◙ Black Hawk enters train map through rebel zone setting off alarm ◙ Rare satellite initializing screen issue ◙ Lift not working when in underground scientist mission
28 September 2018 08:03 UTC · Community Announcements · vdvgames
Key Improvements: ◙ Up to 300% faster pathfinding ◙ New Suburbs map (with swimming pools to catch zombies) ◙ New Farmland map (with hedges to slow everyone down, especially zombies) ◙ A refresh of all maps & objects within them ◙ Marine's turret targeting of zombies improved ◙ RPGs & C4 do more damage to Red Mist machines ◙ Fences can now also be destroyed by shotguns, but overall withstand more zombie damage (useful due to rebel improvements below) ◙ Rebel zones are now more secure with additional fences & gates preventing easy access ◙ Simpler exit out of boxes using exit icon, once a marine
29 April 2018 16:54 UTC · Community Announcements · vdvgames
◙ Improvements to marine and vehicle aiming ◙ Fix for rare occurrence when marines cannot enter vehicles or chinook ◙ Fix when trying to enter career stats from next day screen ◙ Minor interface fixes and enhancements
26 April 2018 11:21 UTC · Community Announcements · vdvgames
So this is not yet a major update that will include new maps and missions, however, we have fixed the bugs that players brought up as well made several improvements & enhancements (some minor, some major) based on player feedback. ◙ Tired of fiddling with Autofire ON/OFF in a marine's inventory? The manual AIM icon will now always be visible for marines on foot. Marines will autofire within their autofire range until you manually select a target or target location by clicking their AIM icon. This is identical to the existing way marines fire when sitting in a vehicle turret. ◙ One for all and
19 April 2018 11:49 UTC · Community Announcements · vdvgames
We're working non-stop to finish update v1.0.5 which will fix the issues you have brought up, as well as a bunch of obvious and under-the-hood enhancements based on your feedback. Bare with us, as the new update should be ready in a few days time. In the mean time... https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32399966/4b0c34ea77fbc1215d5e5c8a439a84aa25f1443a.jpg
11 April 2018 04:02 UTC · Community Announcements · vdvgames
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32399966/b3ec9e322d67537b4e4140b02dfeb340ffeaf7db.jpg
10 April 2018 09:11 UTC · Community Announcements · vdvgames
Below is list of changes/additions/fixes contained in v1.0.4. ◙ Changed Requisition Orders button to SELL in place of ACCEPT ◙ Changed music / sound toggles to volume sliders in options screen. You may need to adjust them to your own preference as previously they were either 0% or 100%. ◙ Added additional info bar description in Requisition Orders & Covert Requests ◙ Updated German translations, contributed by ALEX ◙ Updated Ark CIWS equipment info descriptions ◙ Fixed issue when changing Ark crew face ◙ Fixed issue that occurs when entering fully loaded FOB
10 April 2018 09:11 UTC · Community Announcements · vdvgames
Below is list of changes/additions/fixes contained in v1.0.4. ◙ Changed Requisition Orders button to SELL in place of ACCEPT ◙ Changed music / sound toggles to volume sliders in options screen. You may need to adjust them to your own preference as previously they were either 0% or 100%. ◙ Added additional info bar description in Requisition Orders & Covert Requests ◙ Updated German translations, contributed by ALEX ◙ Updated Ark CIWS equipment info descriptions ◙ Fixed issue when changing Ark crew face ◙ Fixed issue that occurs when entering fully loaded FOB
7 April 2018 09:09 UTC · Community Announcements · vdvgames
Just to confirm there were still issues with manual firing from vehicle turrets in v1.0.2. This latest update v1.0.3 should definitely have this issue fixed now.
Full appinfo as delivered by Steam PICS, changenumber 37437721. Also at /api/app/828660/raw.
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