Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:39 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
24 June 2022 16:39 UTC · Community Announcements · useful slug
Hello Everyone, I've just set the latest build live containing a big bunch of bug fixes for things reported by players. As always, thank you so much to everyone who have sent in comments, bugs and suggestions. You're awesome! The main fixes in this build are: Fixed loading of technology save game file from old save games. Fixed bug where the floor tiles wouldn't change when you have more than one area unlocked. Fix some missing animations which caused a logic issue with staff using equipment. Added a default animation for the staff to prevent any possible similar issues. Fixed bug where staff
10 June 2022 16:25 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/c3b2a8a17fecc6838e031df73079cdf4fba2ec0a.jpg I've just set the latest build live. This one includes a whole bunch of fixes to the staff equipment, including new animations for some of the equipment that didn't have them. The staff equipment now has a much bigger impact on how fast the staff will perform the different tasks, so there should be a more visible improvement in speed when they're using the upgraded equipment. In addition the research point cost for the mid/late game tech has been reduced quite a bit. This means that the speed of research in mid / late gam
27 May 2022 15:35 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/ca47bc18d800877457b0a38e254545a3d510bc3d.jpg I've just set the latest version live. This build improves the loading times to get into the game as requested on the forum. It also focuses a lot on quality assurance, fixing lots of bugs and making small improvements that have been reported by players. Loading time to get into the main menu should be significantly faster (if you click any button to skip the video). Staff should be less likely to get stuck in different places now. Selling / Moving equipment should cause a lot fewer problems. Fixed a bunch of spelling mis
20 May 2022 17:16 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/f7a030f8fa6a4179bdec783b034f77ef267e8680.jpg This update is focused on improving the Latte Art portion of the game and other small improvements based on player feedback. First of all the settings for the brush should be a bit better by default now, with a bit lower liquid speed and smaller brush by default. {STEAM_CLAN_IMAGE}/32576704/fb4bd558d4e401434f2a0cf322e793129820e03b.png You can now click the hipsters in the latte art to get a drawing hint. {STEAM_CLAN_IMAGE}/32576704/7f5241d18acaf352b7df9728bf8b20374e8309ea.jpg The dotted outline that appears is one example
6 May 2022 19:22 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/18d73043fe5c4f55e3c2ad03f56ca4c52ee95bfd.jpg Hello! I've just set the latest Early Access build live. This one includes a bunch of changes and fixes suggested by our players in the first week of early access. Employees now have a chance to level up their skills when they do a task. It still takes them a while to master the art of shooing though! Changing the staff task settings should now save and load properly with your save game, All the different audio settings you choose should now stick from one session to another, if you don't like the sounds of the ocean, the
1 May 2022 16:10 UTC · Community Announcements · useful slug
This is just a quick update with some important bug fixes discovered by our players in Early Access. Staff tasks should get less easily confused after selling or moving the equipment. Microsoft C++ 2019 Redistributable should now install if you don't have it installed already, so Coffee scene should appear correctly on the computers where it was broken. Things should not error out if you try to move an item but there was no item properly selected. Staff should not error out if they try to align with something that you have moved or sold. + Many other small fixes and edge cases. Thank you so mu
29 April 2022 14:55 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/bbf439d3fd30c070833de837b43275b5e96e3c9b.jpg Since launching the free demo of Hipster Café in Steam Next Fest in February, we've had an incredible amount of invaluable player feedback. We want to keep working with our players to make sure the game is the best it can be, and we think the right next step for that is to enter early access. With that in mind I've just set the Early Access version live on the store. A huge amount of content is already in the game, but naturally for early access some systems will still receive more balancing, tweaks and bug fixes based on
24 April 2022 16:49 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/ca47bc18d800877457b0a38e254545a3d510bc3d.jpg Over the past few weeks we've had the free demo available and the player feedback from that has proven invaluable in improving the game. However it's also clear that the game is not yet fully balanced and polished. We want to continue to work with our players to make sure the game is the best it can be, and we think the right next step for that is to enter early access. I've recently submitted the latest full content version for review by Valve and hope that will be ready for you all to play very soon. I appreciate that s
8 April 2022 17:31 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/c3b2a8a17fecc6838e031df73079cdf4fba2ec0a.jpg The latest version of the demo has just gone live. This build focuses on fixing bugs, and updates the starting tutorials with the changes that have been made to the gameplay over the last few months. This type of update maybe a bit less sexy, but it's important to make sure as many people have a good experience as possible. The tutorials now let you know that you can play/pause the game, as well as how to queue up research and rotate food. The autodetected graphics settings should be a bit improved on some displays. You c
1 April 2022 17:12 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/18d73043fe5c4f55e3c2ad03f56ca4c52ee95bfd.jpg I've just set live the latest build of the Demo. This update focused on making sure it was more easily playable on a range of computers, as well as performance and bug fixes. The game uses a dynamic form of lighting that bounces the light around and traces reflections in real time. Even though the game style perhaps looks simple, these lighting calculations can be quite heavy for the computer and will definitely make it lag if you have a less powerful graphics card. With the new presets and auto-detection features, it sho
25 March 2022 18:41 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/7eb95784e48b90c69262dca7a2e9a3683c670c3c.jpg The latest version of the demo is now up! Thanks again to everyone who have provided feedback on the demo, you're awesome! Here are the latest changes based on your feedback: Improved placement logic based on player feedback. The 'entry point' for the different furniture can now overlap, so you can place things a bit more tightly together. The latte art and food creator now shows the latest missing food requests from the hipsters if there are any. The latte art will just show the latest requested coffees, while the food c
18 March 2022 18:21 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/506d6f12850767de072db26d29582d4104ec9d74.jpg The latest build of the demo is now up! Thanks again to everyone who have provided feedback on the demo so far! It's really great to get this kind of response, you're awesome! Here are the latest changes based on your feedback so far: Added an audio + visual notification when research is finished so you don't miss it. Also added a notification for when the Hipster types are changing and when there's a new hot topic trending on Tooter, so its easier to pay attention to the trends in the game. Increased the smallest Latte a
11 March 2022 16:18 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/ba9742475bb76c70241e34ea7642831f02a3325e.jpg Hey all, I've just set the latest patch of the demo live. This one addresses some bugs and some user feedback from the past few weeks. Latest changes: You can queue up research now by pressing Shift + the stuff you want to research. You can also add more of the same type of furniture, by holding shift when you click to place it. And, hold my beer, you can even keep adding more of the same type of food by holding shift when clicking to place it. Space bar now toggles between play and pause. You can now customize more of th
2 March 2022 09:15 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/8582769394283d102621bf4b6b1ccff044516b00.jpg Steam Next Fest is over, and we want to thank everyone who played our demo! We got a bunch of feedback and bug reports through the online feedback form as well as the in game feedback form. Thank you so much to everyone who contributed. Also huge thanks to everyone who streamed the game, made videos or wrote about it. It's so important for indie games to get any kind of exposure to have a chance at survival. Big heart energy. I've decided to keep the free demo live while I work on more of the bugs and keep balancing and t
27 February 2022 15:26 UTC · Community Announcements · useful slug
{STEAM_CLAN_IMAGE}/32576704/7eb95784e48b90c69262dca7a2e9a3683c670c3c.jpg Join us for another opportunity to tell your friends that you knew about this game before it was cool. There will be: Stupid food served on shovels and in dog bowls. Poor Latte Art Kooky furniture
Full appinfo as delivered by Steam PICS, changenumber 34839849. Also at /api/app/843020/raw.
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