Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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24 December 2021 19:15 UTC · Community Announcements · bzofficer
Last Regiment is 50% off during the Steam Winter Sale! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35147641/204fc08b8d8f75bd77e7e9aa5c094b2967d06e31.png https://store.steampowered.com/app/845050/Last_Regiment/ https://store.steampowered.com/app/438920/Legends_of_Callasia/
22 July 2020 13:38 UTC · Community Announcements · Shutters
Queen Sawtooth arrives to lead the Goblinkin through this time of war. Let Infected, Beast, and Man alike tremble before her fury. Today's patch features a big surprise from us, a brand new campaign chapter with 5 missions featuring Sawtooth and The Hand of Zangor! We've also added the option to bypass map validation when uploading custom maps to the Steam workshop, in case you'd want to make some purposefully unbalanced maps, and we've also added a few more quality of life options here and there. We do hope you enjoy! Patch Notes (July 22, 2020) Campaign Changes -Added a new campaign chapter
8 July 2020 12:55 UTC · Community Announcements · Shutters
Hey all! We've got a small balance patch for you today. Mostly some minor number adjustments, but we've also made it so that ruined bridges now have a movement cost of 3, allowing you to slow down your enemies if you don't think you can hold an area for any longer! The full patch notes are as follows: Patch Notes (July 7, 2020) Structure Changes -Ruined Bridges now have a movement cost of 3. Ability Changes -Adjusted damage range of Grenades and Chemical Blast to be similar to Artillery Fire. -Adjusted damage range of Coverfire to be similar to Spear Cyclone. -Adjusted damage of Fireball to 6-
26 June 2020 17:35 UTC · Community Announcements · Shutters
Hey everyone! We've got a small patch for you today featuring a couple of bug fixes, as well as a balance change to that most infamous of campaign missions, 4-2. Say goodbye to the limited turn counter and Shelbia running off to get herself killed, Shelbia will now attempt to stay within her town where it's safe, and leave you with enough turns to scour the whole map at your leisure. You'll still have to deal with the roaming sandywrms and constructs though - Tristan never has it easy. Patch Notes (June 26, 2020) Campaign Changes -Updated mission 4.2 Ally AI behavior and regiment and removed t
22 June 2020 06:57 UTC · Community Announcements · Shutters
Hello everyone! We've got a patch for you today fixing the bug where force closing the game while playing skirmish mode on a map downloaded from the Steam Workshop would delete your save file, along with a few other fixes as well! Patch Notes (June 22, 2020) Misc Changes -Changed all instances of Beast Rage passive to Blood Rage as they are basically the same thing. -Updated the way Alliance Update messages are handled. Bug Fixes -Fixed the issue regarding save progress getting reinitialized when playing Skirmish mode using a map downloaded from Steam Workshop. -Fixed the issue where Venom pas
22 June 2020 03:25 UTC · Community Announcements · Shutters
Hey everyone, There is currently a MAJOR bug with workshop maps where if the game is force-closed (either by alt+F4 or by a crash) while playing skirmish mode on a map downloaded from the Steam Workshop, your game's save file may be erased. Please play Skirmish mode on the default maps for now; we will announce when we've fixed the bug and it is safe to play on Workshop maps again.
16 June 2020 02:30 UTC · Community Announcements · Shutters
You heard right, Last Regiment has finally launched out of Early Access, and we could not be happier to be here! Now here's some important information as we move on to our official release: We'll be releasing at a 40% discount until June 23. Get it while it's cheap! If you like the game, please leave us a review. It does wonders for our visibility in the Steam store! For this next week, we'll have Boomzap staff sitting in the lobby on certain intervals. If you would like to play multiplayer, feel free to challenge any one of us! That's it from us! It's been two years of development and we're f
12 June 2020 13:38 UTC · Community Announcements · Shutters
A minor update for fixing issues! Campaign Notes -Added explicit Fail Objectives for Mission 5.5. Misc Changes -Updated font color for default and non-default game options. -Removed "Lock Options" from UI. Feature might be revisited in the future. -Removed certain popup messages in preparation for launch. Bug Fixes -Fixed an issue with Market Fair option for Merchant Power card not actually costing 15 gold. -Fixed issue with Recruit Farm card getting added to card deck and being drawn normally. -Fixed one of Silvio's presets that included Basic Training. -Fixed an issue where Campaign Map node
10 June 2020 12:23 UTC · Community Announcements · Shutters
Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes. Oh, and Silvio got his passive gold back. Lazy bum. Read all our changes here: Patch Notes (June 10, 2020) Campaign Changes -Updated most of the cutscene text for better readability. -Added Raze tutorial for P.4 -General balancing for Chapters 1 to 5. Unit Changes -Added 15 gold per turn to Silvio's Well-Funded passive. Faction
29 May 2020 13:32 UTC · Community Announcements · Shutters
Money makes the world go around, and Silvio did not have enough of it, powerecreeped as he was by all the patches in the last couple of months. This little patch aims to address that, granting Silvio a new offensive ability: Brutal Taxation. But we're not done with the Merchant just yet! We're currently looking at how he plays, and if he still feels too weak we may make more changes. Read the patch notes below! Read on for these changes and more! Patch Notes (May 29, 2020) Unit Changes -Adjusted Merchants movement to 5. -Adjusted Palace Guard stats to 4/25 and 6/30. -Added Mage tag for Palace
28 May 2020 12:38 UTC · Community Announcements · Shutters
Ladies and gentlemen, say goodbye to the Dryland tiles and Dryland native powers with them, they are gone! No more! Vamooshed out of existence! Oh and we got some other changes for you too. Hardened and Inorganic Construct are no longer percentage based damage reduction, and a rework to purify should see it be a better counter against those nasty flamethrowers. Read on in the patch notes below! Patch Notes (May 28, 2020) Terrain Changes -Dryland terrain has been removed from the game. All previous Dryland tiles have been changed to Flatland. Faction Changes -Replaced Spore Patrol and Arch Sunp
27 May 2020 10:15 UTC · Community Announcements · Shutters
Hey everyone, we’re announcing one more (and unless a complete freak accident happens, the last) delay for Last Regiment’s release date: we’re now releasing on June 15. We know we promised to release on June 2, but after taking advice from a number of people in and out of the company, we have decided that it would be better for us to release in the middle of June rather than too early on. We’re hoping that this later launch date leads to a more successful one, and hopefully a thriving, vibrant community. Have any questions? Comments? Reactions? Our ears are always open over on our Steam forums
25 May 2020 12:03 UTC · Community Announcements · Shutters
Hey Everyone! just some small hotfixes for Friday's gigantic patch. Enjoy! Patch Notes (May 25, 2020) Campaign Changes -Updated the stats of Campaign only units accordingly Ability Changes -Updated One with Nature and Water Walker to work similar with other Native passives. -Added grouping for active and passive abilities. Active abilities now appear first on the unit cards. Terrain Changes -Increased Movement cost for Dryland and Ford to 2 from 1.5. Structure Changes -Reduced build and upgrade cost of Towers and Ports to 25 gold. Bug Fixes -Fixed issue with Foul Clutch not transforming after
22 May 2020 12:31 UTC · Community Announcements · Shutters
Hey all! We have a truly gigantic list of changes for you today, even bigger than the last major patch which was the largest we've ever done. When we delayed the game's release by two weeks, we thought "Well, last chance to get in one more major overhaul" and took it, revamping every unit's HP and damage numbers as well as massively overhauling abilities and movement costs. It's Last Regiment as you've never played it before, filled with lightning-fast 5 speed units and 100 HP behemoths. We really love a lot of the changes we've made, and we hope you'll find the game faster, deadlier, and way
15 May 2020 08:14 UTC · Community Announcements · Shutters
Hey everyone, it’s exactly as it says on the tin. We’re going to be delaying Last Regiment’s release date from May 19 to June 2. We’re sorry the delay happened at the very last minute, but we had to think very carefully about if we could launch with the sort of marketing work we had already done, and the answer was no. We need more time to get the word out, to get those ads up and emails sent, and just overall be better prepared for when the game finally releases. As a bonus, it gives our team some extra time to do easy last-minute bug fixes and quality of life changes too. Unfortunately, that
Full appinfo as delivered by Steam PICS, changenumber 36717135. Also at /api/app/845050/raw.
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