Action Card Football takes the concept of American football & applies it to a turn-based, card-focused strategy game format. Coach one of four unique teams to victory against either the single player AI or online against your friends.
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All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:01 UTC
$4.99
$4.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3629346
2019-03-08 21:24 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
848471
windows
437.25 MB
96.54 MB
473495606817444370
848472
macos
391.52 MB
93.76 MB
4110778911764155345
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3629346
public
2019-03-08 21:24 UTC
8 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-03-08 21:27 UTC · Community Announcements · Z.
-Added 4 new teams. They can be modified by changing the files in the Action Card Football\Action Card Football_Data\StreamingAssets\teams directory. Changes will transfer in multiplayer games. (Check out the ReadMe.txt file in the SteamingAssets directory for the format of definitions in the team.csv file) -New user created teams can be added by adding a new "5", "6", "7", etc directory and following the templates of the 4 new teams & adding files to the Action Card Football\Action Card Football_Data\StreamingAssets\teams directory. Can also change the uniform if you add it to Action Card Foo
2019-01-28 18:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Strange things are afoot in steamgamesland. A powerful new force has begun to show its face on Western shores. Hailing from the tiny island nation of China, a wave of intrepid indie developers are shaking off a variety of undeserved reputations and delivering a solid fifth* of the shortlist of games we consider for Unknown Pleasures, the roundup of the best new games too few people are playing. But did any of them make the final cut? Is this the beginning of a bright new era following Steam’s recent controversies? And are any of them bloody roguelikes? Adhering to the rule of three this
2019-01-19 01:38 UTC · Community Announcements · Z.
-reworked Northern player cards -initial work on reading in player generated *.csv files to change team & play parameters (checking to make sure player generated parameters adhear to the same rules as the current teams & make sure two multiplayer games will only connect if they match loose txt parameters. BUG: Game's connecting over "invite friend" not checking that compatiblity)
2019-01-12 13:14 UTC · Community Announcements · Z.
-Added "away" team jerseys. -Fixed up card text so that lines are no longer hidden. -New card upgrade system. You have to earn card upgrades by winning stats...look for the stats with the stars to earn them. -Fixed bugs that could allow two multiplayer games to get out of sync with each other.
2018-12-18 21:25 UTC · Community Announcements · Z.
-added steam achievements -Added "AI Mode" - activate with "a" and AI will take over your play calling. -fixed card "Shed Block" sticking around unless there is a opponent card to nullify. -fixed card "1st down machine" to fire off if you get a 1st down with it up. -fixed resume from saved game not initializing trigger card graphics right in all cases -fixed defensive "add STAT" to yards. -Fixed interception/fumble bars from not moving to the right location in response to cards. -Made the smartest AI level less predictable.
2018-12-03 20:55 UTC · Community Announcements · Z.
-Fixed client camera not being reset on FG failures. Added play clock option of 80 seconds (as well as default 40 seconds & off) and multiplayer propagation. -1st stab at season mode. 6 games season progression, between games 4 players will come to you with a problem that you have to try to solve with one of three resources (nurture, discipline, or money). Solving their problems gains your team stat bonuses. -Roster page upgrade card working, so you can experiment with different cards & upgrades and see how they affect plays. -Fixed multiplayer onside kick (all kicks really) not working right
2018-10-26 16:00 UTC · Community Announcements · Z.
-Added roster page functionality so that you can see how the player roster cards will interact with the various plays in the team's playbook. -Difficulty slider & play clock timer activation options now saved. -Added a save/resume game on exit/enter single player with UI elements & choice to continue saved game or start new game.
2018-10-17 19:37 UTC · Community Announcements · Image Space Incorporated
-Added roster page so that user can customize the teams, changing trigger cards for each football player. -Roster changes propagate in multiplayer games -Now saving config data in a directory based on Steam User ID, so that games shared on the same computer by multiple accounts each have their own data. -Fixed Steam stats, win/loss.tie stats not updating -Added Difficulty slider to adjust AI intelligence
2018-10-08 20:25 UTC · Community Announcements · Z.
-Press ESC to pause game in singleplayer -cleaned up (and fixed ) stats that were displayed or compiled wrong. -Added longest run and pass stats -added a Stat reset button
2018-10-05 19:09 UTC · Community Announcements · Image Space Incorporated
-190 Steam Stats added, most of which work. Added a new Stats page to track progress. -Reworked the main menu UI. -Fix Gunslinger card graphic. -Fixed Multiplayer selecting random play for you if opponent wait until play clock runs out.
2018-09-25 18:54 UTC · Community Announcements · Image Space Incorporated
-Reworked all offensive trigger cards with eye towards combo strategies -Maybe single player AI much smarter. (will pick upgrades, will select from among best statistical plays) -Added play timer. -Prevent random multiplayer games from connecting if version mismatch. -Fixed boost card preview cards not showing up in some cases. -Added new tutorial VO
2018-09-14 15:35 UTC · Community Announcements · Image Space Incorporated
-Added particle effects (but not sound yet) to the ball carrier (explosion when tackled, catches on fire when going for a first down) -Background color behind team names changes with team. -Added sounds for game events (TDs, INTs, etc) -Fixed a bunch of minor graphical issues (field columns left up after score, 4th play card wrong way in short yardage situation, etc)
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/848470/raw.