Unity CVE Patched
Unity CVE patched. See https://unity.com/security/sept-2025-01 for details.
THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
| App ID | 853240 |
|---|---|
| App type | Game |
| Developer | Big Robot Ltd |
| Publisher | Big Robot Ltd |
| Homepage | http://www.big-robot.com/light |
| Release date | 5 September 2019 |
| Original release | 11 October 2018 |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/853240 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | light.exe | windows | ||
| 1 | light.exe | -logmessages -logstack | windows | Launch with debug logging |
| 2 | light.exe | -window-mode borderless | windows | Play in borderless window |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 22:12 UTC | $9.99 | $19.99 | -50% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20270651 | 6 October 2025 13:09 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 853241 | ||||||
| 853242 | windows · 64 | 5.31 GB | 2.72 GB | 7720516918428132610 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20270651 | public | 6 October 2025 13:09 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Unity CVE patched. See https://unity.com/security/sept-2025-01 for details.
Hello there. You probably saw this already, but ICYMI: Sir, You Are Being Hunted has been updated for the first time in several years, with the 1.5 patch. 64-bit Mac support is now a thing, loads of bugs have been squashed, and the servers are back online for multiplayer. Not only that but we've announced future plans for a remaster of the original game in 2022, produced by our friends at Dutch studio Den Of Thieves Games. They are long term fans of the title, and understand exactly what makes the game tick. We're excited to confirm a new, standalone game, with new gameplay options, new UI, an
BUY IT HERE!! https://store.steampowered.com/app/993790/Ancient_Enemy/ Go! Go! Go! TRAILER HERE! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33035039/89162439b68518f9d12141579a74e77caa26179c.jpg HERE'S A LAUNCH DATE ANNOUNCEMENT! ANCIENT ENEMY, the card battler by Grey Alien GMAES, (and written and art-directed by Big Robot's own creative director, Jim Rossignol) will be launching on Steam on Thursday April 9th! It's good! Check out the... SHINY NEW TRAILER! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519 AND PLEASE DO WISHLIST HERE! Seriously, it helps us loads if you do. https://store.steampowered.com/app/993790/Ancient_Enemy/ (And in other news:
Spooky, stealthy apocalypse survival game The Light Keeps Us Safe has snuck its way out of early access. Now you can tiptoe about; avoid mean robots; and upgrade your singular line of defence, a humble torch, in its full release. It s got a creepy new trailer to celebrate, too, so you can join me in watching this one from afar through your fingers. (more…)
Big Robot’s procedurally-driven horror/survival hybrid has finally snuck out of Early Access. The new v1.0 update marks a major milestone for The Light Keeps Us Safe, which first launched on Steam last October. The headline new feature of the new build is the addition of overall difficulty levels. Not only can you access these by starting a new game, but you can also change the difficulty on current game saves. If you’re finding all those android personal space issues a little too much, you can drop the robot-stalking action down to easy at any point now.  The official patch
Hello, (procedurally generated) World! As the headline quoth, we are out of Early Access and on to v1.0! Here’s a trailer for you to get those v1.0 chills... https://youtu.be/61k1QHWn9go For this update we’ve just pushed to Steam there are some minor gameplay tweaks, bunker layout changes, and audio fixes. We’ve gone back in and messed about with the generation templates - the menu we give the level-generation system - so that the levels produce better environments. The initial zone is unchanged, but you’ll find the others now build tweaked worlds that are slightly more challenging. (Don't for
Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate support! Jim has been overseeing the art direction (his first 2D game!) and wrote the story. We're hugely excited to have worked with two fabulous artists, Dan Emmerson and Jen Pattison. Jake at Grey Alien has had years of experience at this sort of thing, and we're anticipating a tremendous game a bit later this year.
Hello! Happy Sunday, everyone. We've just pushed up an update with a couple of minor changes. Removed some legacy shaders which were hitting the fill rate on specific set ups and causing frame-rate drops. I'm not 100% certain I got all of them, but will continue to go through props and remove/replace in the coming week. Altered behaviour of the Spidership so that it's not possible to become "trapped". We had this feedback from a few people with regards to save points being under where a Spidership had moved to. It should be possible to now escape these situations without getting blasted to dir
But we thought we'd let you know anyway. We've got a new build going up in a few moments and it'll do the following: - Rework templates for further optimisation. - Speculative fix for scarecrow not appearing. - Tweaked ending to be smoother and have a menu return interaction. And yes, we're aware that the performance is a bit odd for some people. I think it's going to be older shaders not being performant in Unity, so I am going to do some profiling and see what we can replace for future patch. Outside that there's more level of detail optimisation to be done on the exterior scenes (which sadl
Hello there! May 2019! A futuristic month. Things have calmed down a bit at BR Towers (ie the kitchen offices spaces that we work in) and we've got busy. As we mentioned in the last report, Tom and Jim have had a fairly tough year so far, which is why this update has taken us a little while. Again, apologies for that, it couldn't be helped. Real life, it turns out, is full of random encounters. Anyway, excitingly, we've just pushed an new update for THE LIGHT KEEPS US SAFE live. It contains various things, so here's a video to summarise. Scroll below if you want to see the full breakdown those
Hey, Robot friends! Just a quick note to let you know that Big Robot's own Jim Rossignol has written the story for Grey Alien's ANCIENT ENEMY - an atmospheric RPG card where the baddies have already won - due out this summer. It's going to be great! You can, almost certainly should, wishlist it over here: https://store.steampowered.com/app/993790/Ancient_Enemy/ Thanks!
Hello! Apologies for the general silence over here (psst, follow us on Twitter for more regular blithering from HQ.) The awkward truth is though that Tom and Jim have been buried beneath slabs of real life problems since Christmas, which has made things a bit slow going in Game Making Land. Not really an excuse, but it is the reason! So apologies, and hopefully we'll soon be past that. Anyway, there's a new TLKUS biome in the works, which will be heavily flooded and feature new enemies and traps! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33242790/eefdc653173d1695f59f2f
Having already unleashed a new horror upon you earlier this week, we have updated again with the opening of the fifth gate within the bunker. IMPORTANT NOTE: this represents a sort of opening up of options at this point, as there is no further light type to unlock. We are essentially giving you two levels after the Dissolve unlock to explore, one of which is much more dangerous than the other. (And that's this new biome!) The new biome has what might be our favourite environment so far, with ash raining from the skies, and areas of the ground itself on fire. https://steamcdn-a.akamaihd.net/ste
Brr! It's a quick and minor update, but it means a new enemy is stalking us across the gloomy spaces of The Light Keeps Us Safe, and it's one that is initially invisible and (almost) unstoppable! We're certain you'll figure out some ways to take him on, of course... https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33242790/4d453cfc01f528e4e61558b4c435201fdd21d180.jpg This chap has been seeded through a bunch of the later environments, so he should appear in both new and old games, but the best way to check him out is to start over. Yes, he's rather invisible, but don't worry,
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/853240/raw.
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