Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:46 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
9 July 2021 14:06 UTC · Community Announcements · ebim-studio
We finally fixed the fisherman's dream achievement thanks to @Kamil This achievement has stopped working for abscure reasons and has worked in the past (https://steamcommunity.com/sharedfiles/filedetails/?id=2396814179)
5 July 2021 14:43 UTC · Community Announcements · ebim-studio
- add chinese subtitles - fix bug with achievement "fisherman's dream" - support oculus quest 2 on steamvr - and of course, fix random bugs occuring when fixing other bugs
23 March 2021 17:33 UTC · Community Announcements · ebim-studio
- added compatibility with valve index - general performance improvements - fixed issue with Danaé after loading where she waited in front of the gate even though it was already open (spotted by Hanni) - fixed issue with the tatoo in the prison scene - fixed issue with the gamma value in the hostage taking scene - fixed issue with LOD1 and broken lightmaps UV for the fountain in the quays scene - fixed issue with the gear LOD in the market scene - fixed issue with controller vibration when controllers are not in the field of view (quays and temple scene) - fixed issue with a missing piece of m
23 March 2021 17:32 UTC · Community Announcements · ebim-studio
- added compatibility with valve index - general performance improvements - fixed issue with Danaé after loading where she waited in front of the gate even though it was already open (spotted by Hanni) - fixed issue with the tatoo in the prison scene - fixed issue with the gamma value in the hostage taking scene - fixed issue with LOD1 and broken lightmaps UV for the fountain in the quays scene - fixed issue with the gear LOD in the market scene - fixed issue with controller vibration when controllers are not in the field of view (quays and temple scene) - fixed issue with a missing piece of m
20 February 2021 16:19 UTC · Community Announcements · ebim-studio
- fixed issue preventing unlocking the "collateral dammage" success (spotted by Hanni) - fixed typos in the success descriptions (spotted by Hanni) - fixed word in french in the english version in the description in the backpack in the island scene (spotted by Hanni) - improved loading screen in the barracks to the museum in order to prevent seeing the previous scene (spotted by Hanni) - rebake lights in order to improve rendering and performances (quays and temple) - fix issue with the collision sound of amosis with the door (ego ending) - add option in main menu in order to set the brightnes
12 February 2021 16:58 UTC · Community Announcements · ebim-studio
- adapt teleportation system in order to prevent users with no room scale to be stucked in a wall - fix issue with controller that may vibrate near constantly (chapter 2) - trigger automatically the guard dialogue if the player is already in the trigger zone - fix issue in the temple, there was no more sound when breaking propaganda leaflets - fix issue in the soldier's dream, voices volume was higher than in other parts of the game - fix issue during the riddle in front of the temple where desassembling the assemblage would not happen correctly - rebake lights to improve braseros - fix issue
5 February 2021 23:05 UTC · Community Announcements · ebim-studio
- fix problem with save system where you could get stuck at splashscreen after leaving the game during Market 2 or Museum 2 - fix problem in the end scene, after the moon interaction, you could stay instead of going back to the main menu - fix problem in the market, with the lion riddle, if you use the puck from the torch riddle to open the first gate near the lion and use the column orichalcum piece to activate the second mechanism, the sound feedback of the gate is playing in spite of staying open - fix problem in the market, with the lion riddle, if you use the puck from the torch riddle to
30 January 2021 19:32 UTC · Community Announcements · ebim-studio
- fixed issue with backpack in the dessert, blocking game progression - once, the lion statue at the market could not be raised by inserting the ceremonial scepter into the box in front of it. Nothing happened, I had to reload. - when escaping the market after the forge scene, the priestess held out her hand for me to take. but that didn't work - while trying to solve the geometric riddle by assembling the variously shaped pieces, the hammer-type base tool and another shape fell to the floor and never reappeared on the case. They weren't visible on the floor either. Again, need to reload - in
27 January 2021 14:28 UTC · Community Announcements · ebim-studio
- tatoos in the soldier's dream are not consistant with the new design - tatoo in the market is not consistant with new design - the mirror in the music chest slides from player hand when grabbed - the column upon which is laid the column piece is flying to the sky when is attracted - the button remote does not come back into the inventory in the desert sequence - save issue with the statues in the temple - seashell is hovering when dropped - in front of the barracks, Danae animation is looping with the annoyed animation - if the player press the trigger again when handling the button remote,
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/855390/raw.
{
"appid": "855390",
"common": {
"name": "Ryte: The Eye Of Atlantis",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"languages": {
"english": "1",
"french": "1",
"schinese": "1"
},
"clienticon": "fc110b61df3bb0091a7549f49a4a8e64aa7cea93",
"clienttga": "db2e8f08cd70ece0015e2c626453267e063eef23",
"icon": "402d2e246244291b543fac80441b5fe0c2b9ee3f",
"controllervr": {
"steamvr": "1",
"oculus": "1"
},
"playareavr": {
"standing": "1",
"roomscale": {
"360_required": "1"
}
},
"osextended": "",
"logo": "e636d8c546b9cb65a7ebaaeee63dca4dd16e6aad",
"logo_small": "e636d8c546b9cb65a7ebaaeee63dca4dd16e6aad_thumb",
"openvrsupport": "1",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "53.71140651801031",
"height_pct": "78.59660033167495"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "53.71140651801031",
"height_pct": "78.59660033167495"
},
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_asset_mtime": "1611757331",
"associations": {
"0": {
"type": "developer",
"name": "Orichalcum Pictures"
},
"1": {
"type": "developer",
"name": "Ebim Studio"
},
"2": {
"type": "developer",
"name": "Digiteyes"
},
"3": {
"type": "developer",
"name": "VR-Connection"
},
"4": {
"type": "publisher",
"name": "Orichalcum Pictures"
}
},
"primary_genre": "25",
"genres": {
"0": "25"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_52": "1",
"category_54": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"french": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
},
"italian": {
"subtitles": "true"
},
"german": {
"subtitles": "true"
},
"spanish": {
"subtitles": "true"
}
},
"steam_release_date": "1611742793",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "855390",
"onlyvrsupport": "1",
"store_tags": {
"0": "3839",
"1": "21978",
"2": "6691",
"3": "597",
"4": "3834",
"5": "5900",
"6": "1742",
"7": "1664",
"8": "6129",
"9": "21",
"10": "1698",
"11": "4166",
"12": "4182",
"13": "4598",
"14": "4191",
"15": "1684",
"16": "6971",
"17": "1710",
"18": "6426",
"19": "13782"
},
"review_score": "5",
"review_percentage": "61"
},
"extended": {
"vrheadsetstreaming": "1",
"developer": "Orichalcum Pictures",
"publisher": "Orichalcum Pictures",
"homepage": "http://ryte-atlantis.com/"
},
"config": {
"installdir": "Ryte - The Eye of Atlantis",
"launch": {
"0": {
"executable": "Ryte The Eye of Atlantis.exe",
"type": "vr",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
}
},
"depots": {
"855391": {
"config": {
"oslist": "windows",
"osarch": "64",
"language": ""
},
"manifests": {
"public": {
"gid": "4243281000876422350",
"size": "14131259495",
"download": "4681892656"
},
"beta": {
"gid": "4243281000876422350",
"size": "14131259495",
"download": "4681892656"
}
}
},
"855392": {
"config": {
"oslist": "windows",
"osarch": "64",
"language": ""
}
},
"baselanguages": "english,french",
"branches": {
"public": {
"buildid": "7005404",
"timeupdated": "1625839292",
"timebuildupdated": "1625836750"
},
"beta": {
"buildid": "7005404",
"timeupdated": "1625838173",
"timebuildupdated": "1625836750"
}
}
},
"ufs": {
"quota": "50000000",
"maxnumfiles": "200",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "VR-Connection/Atlantis Origins",
"pattern": "*",
"platforms": {
"1": "Windows"
}
}
}
}
}