9 September 2026 12:52 UTC · Community Announcements · Totally Not Aliens
PatchnotesBalancingReduced reputation loss with Laroche and Hennek on the "Outsider" hard mode settingBugfixesFixed a potential error when a soldier is panickingFixed Hundt's animation in winter and cold weatherFixed an issue where all characters would wear a scarf regardless of the seasonFixed missing reputation loss with Elisabeth on the "Outsider" hard mode setting
8 September 2026 15:28 UTC · Community Announcements · Totally Not Aliens
PatchnotesBalancingAdded a requirement for the Storyteller skill that the soldier must have been in the troop for at least 3 monthsBugfixesFixed potential error in lieutenant feedback after battlePossible hotfix for an error when looting
7 September 2026 16:42 UTC · Community Announcements · Totally Not Aliens
Update 0.13 for the Road to End of War is now live!The key features of this update are:New skills, stories and improvementsSeasonal clothing and uniform variationsPreliminary version of the final year of the war for testing purposes Important note:Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.12).We hope you enjoy some impressive, moving
21 August 2026 13:35 UTC · Community Announcements · Totally Not Aliens
Hello everyone,Over the past month, we’ve been working on several projects simultaneously. Alongside new diary entries, we’ve also started developing a major new feature for the Trench phase. However, as this feature requires a bit more time, we expect to be able to release it in one of the updates after the next one.There have also been some developments on the visual front:In response to numerous requests, soldiers will wear seasonal clothing from the next update onwards. In winter, for example, some soldiers will be seen wearing coats, tube scarves and/or wristlets.In hot weather, you’ll se
3 July 2026 13:41 UTC · Community Announcements · Totally Not Aliens
Hello everyone,last week, the first update of our Road to End of War was released. As well as a number of improvements, it also included a significant change that we haven’t addressed in detail yet: the overhaul of the physical condition.Before the Hospital Update, this attribute was called Fitness. We had been somewhat dissatisfied with this for some time, as the term gave the impression that soldiers were supposed to improve their fitness through physical exertion. In reality, however, fitness was mainly increased by double rations, which felt neither particularly intuitive nor thematically
29 June 2026 12:54 UTC · Community Announcements · Totally Not Aliens
PatchnotesBugfixesFixed issue where soldiers with the Diehard skill could not recover their last injury or complicationFixed "rescuing wounded soldiers" task not being deleted properly after battleFixed error related to machine gun display
26 June 2026 17:02 UTC · Community Announcements · Totally Not Aliens
PatchnotesBugfixesFixed an error when cancelling projects internallyFixed an issue where looted provisions from battles were not being receivedFixed an incorrect ration turns displayFixed an issue with learning traits from the DrillmasterFixed several minor bugs
25 June 2026 19:55 UTC · Community Announcements · Totally Not Aliens
Update 0.12 for the Road to End of War is now live! The key features of this update are:New system for remaining project turnsMore detailed project feedback displayNumerous improvements, loading screen tips and balancing adjustmentsImportant note:Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).We hope you enjoy some impressive, moving a
3 June 2026 16:00 UTC · Community Announcements · Totally Not Aliens
Hello everyone,We’ve decided to take a slightly different approach to our dev diaries going forward. Whereas previously we always talked about finished features, we now want to make the posts a bit more open and also provide insights into our current thoughts, goals and features that are still in development.Is the game too difficult?One issue that has been on our minds since the Hospital Update is game balance. We’re currently seeing a problem, particularly among new players, where the game often feels too punishing. In our view, this is less down to individual mechanics being too difficult,
23 May 2026 10:28 UTC · Community Announcements · Totally Not Aliens
Hello everyone,today we want to talk about an addition to our Early Access roadmap. According to our original roadmap, the next major milestone would have been the French Update, followed by the End of War Update (1.0) planned for next year.We have decided to change this structure. Instead of focusing on one final large content update (~5-6 month of development) before release, we will move toward a series of smaller and medium-sized updates (~1-3 month of development) over the coming months. This means that the French Update will be replaced by a broader development phase called Road to End o
21 May 2026 13:38 UTC · Community Announcements · Totally Not Aliens
PatchnotesBugfixesFixed error in a fallback variant of Dog Tags storyFixed rare issue where player soldiers were treated as surrendered at start of battleFix a rare error happening in battle, when a previously MIA soldier was marked as dead internally, but the message was not communicated yetFixed issue where wounded MIA soldier could fail to return to hospital under certain circumstances despite Elisabeth dialogue stating otherwisePrevent some problems with first aid and scatter due to artillery or grenade
11 May 2026 15:24 UTC · Community Announcements · Totally Not Aliens
PatchnotesBalancingRemoved slot limitation for "Delousing Station" project favour from lieutenantincrease lice reduction from "Delouse Soldier" projectChanged "Delouse Soldier" project to always remove lice temporarily (they can return on next turn, but the chance of this has to be rerolled again)Reduced chances of NPC troops to loot areas, wounded soldiers and corpses in battle when they don't immediately need equipment (which increases potential loot for the player troop)Minor additional balancingBugfixesFixed issue where captured soldiers could continue to enemy trench without escort in som
9 May 2026 15:26 UTC · Community Announcements · Totally Not Aliens
PatchnotesBalancingIncreased default lice growthChanged lice to be reduced when a soldier is in hospital except at low hospital capacity (previously lice would increase at low hospital capacity)Removed exhaustion increase caused by liceIncreased threshold and reduced chances for skin rash and trench fever caused by liceReduced Delousing Station cooldown slightlyChanged Home Leave to remove lice completelyMinor additional lice balancing and more detailed lice feedbackAdded requirement of having at least 4 available soldiers for start of first Home Leave (will nevertheless be triggered in 1916,
2 May 2026 18:07 UTC · Community Announcements · Totally Not Aliens
PatchnotesBugfixesFixed soldiers remaining in hospital indefinitely without any complicationsFixed a bug where a mission level would continue endlesslyFixed issue with manual hospital transfer causing a soldier staying an extra turn in hospitalFixed sending a soldier poaching in the last camp turn resulting in him missing the battleFixed incorrect duration values for some complicationsFixed hospital project in trench being influenced by danger levelsFixed repeating retirement storiesFixed weather change in first battle turnAdded missing cooldown to "Visit delousing station" projectFixed wounde
25 April 2026 18:08 UTC · Community Announcements · Totally Not Aliens
The Hospital Update has changed many core elements of the game, and with them the game balance. Although we made significant adjustments to the difficulty during the beta, it wasn't enough.This small patch is intended to carefully make the game a little more accessible again. Please feel free to let us know here, in the Steam Discussions or on Discord how the balancing is working out with this patch.PatchnotesBalancingReduced exhaustion of work projects in camp by one stepIncreased starting Physical Condition of some soldiers slightly (new games only)Increased base recovery rate, which determi
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