22 October 2024 15:30 UTC · Community Announcements · 8BitSkull
Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh! Find out more (and wishlist) on the Steam page: https://store.steampowered.com/app/3199360/Skull_Horde/
27 October 2023 09:50 UTC · Community Announcements · 8BitSkull
Before launching the game, please consider backing up your save files. They are located here: Win: %appdata%\Roaming\fates_of_ort\ Mac: ~/Library/Application Support/fates_of_ort/ Linux: ~/.config/fates_of_ort/ You can also see and download all saves associated with your account here: https://store.steampowered.com/account/remotestorageapp/?appid=895480 If you receive a prompt about a save file conflict, be very careful about which file you choose. FORCING A SYNC FROM PC TO STEAM DECK On your Steam Deck: Settings -> Properties... -> Compatibility -> tick "Force the use of a specific Steam Play
24 October 2023 17:44 UTC · Community Announcements · 8BitSkull
In the coming days, we will be making an update that should enable cloud save syncing between PC and Steam Deck. We are making this announcement ahead of time, so that you are aware when the change becomes effective. You may see a prompt about save file conflicts, so be very careful which version you choose. You may wish to back up your files in advance to be safe. Your save files are located here: Win: %appdata%\Roaming\fates_of_ort\ Mac: ~/Library/Application Support/fates_of_ort/ Linux: ~/.config/fates_of_ort/
9 September 2022 12:19 UTC · Community Announcements · 8BitSkull
We are pleased to announce that Fates of Ort now supports the Steam Deck. If there are any issues - please let us know.
11 June 2022 13:24 UTC · Community Announcements · 8BitSkull
Changes Performance upgrade. Implemented engine side frustum culling. This should provide a significant framerate improvement, particularly on larger/denser maps.
7 March 2022 18:00 UTC · Community Announcements · 8BitSkull
Battle powerful foes in this free Fates of Ort content update. Gather and return moon rocks to the Stargazer near the Chroniclary to receive the usual rewards... But this time - you will also unlock a gateway to the very moons of Ort. The Lunar Battles update is a free content update for Fates of Ort, designed to provide an endgame challenge. The moons of Ort are crawling with very challenging enemies, but the loot rewards are just as good. See how many moons you can complete in one go!
13 February 2022 14:23 UTC · Community Announcements · 8BitSkull
Changes New feature: Moon Wizard (available in game now, but announcement will follow later) Fix: Breakable objects will now respawn when loading / starting a new save file. Buffed the Defense stat on new drops. Chests and breakable objects now favour coin drops of lowest type. Reduced HP cost of flame and ice swords. Fix: Distorted ground unlinked from walls for some Mac users.
19 August 2021 08:52 UTC · Community Announcements · 8BitSkull
Changes Update: Latest version of LuaJIT implemented. Expect this to solve most Linux specific bugs, along with better performance generally across operating systems. This may improve issues on macOS as well. Fix: Default sound settings set to 50% Updated game icon Added version information to main menu Fix: Cleaned code tracking previous resolution settings Added map ping to return to Bracs after Prismatic Aether Coil is repaired
30 June 2021 11:00 UTC · Rock, Paper, Shotgun
There was a time when actual arguments were had over the validity of "real time with pause" as a design choice. A foolish time we ought not to revisit. I bring it up because I've been playing Fates Of Ort, a light-hearted action RPG that's more like "pause with real time". Everything is frozen in time until you move, swing a sword, or cast a spell, replacing the usual reflex-based clickfest with a measured pace. Combined with its intriguing magic system, it lets you combine conditions and spell effects without becoming a test of how many button sequences you've memorised. There's even a hint o
29 March 2021 09:00 UTC · Community Announcements · 8BitSkull
This free update introduces several new legendary items to be found and exploited. Seek out the Archmage's Wand, the Ring of Stone, the Pendant of Flying Teeth, and many more... Thank you for the support for our game, and we hope you enjoy this update!
26 March 2021 15:49 UTC · Community Announcements · 8BitSkull
Changes Updated behaviour of 'doubling' chests. Updated level caps in later stage areas. You now have to face allies to speak to them. Gamepad: World map will now start at wherever you last encountered a Fate Spike, rather than always at the Academy. Fix: Mouse & keyboard controls can now be remapped again. You will now receive an "inventory full" warning when the last slot is filled. Special legendary items will now sparkle in inventory. Buffed Mortifax raiments. Performance improvements in NPC pathfinding. Fixed bug causing Brac's Navigator not to function.
25 February 2021 08:56 UTC · Community Announcements · 8BitSkull
Changes Performance improvements in enemy logic. Added tips on transition between screens. These can be turned off in the visual section of the settings menu. Improved gamepad target locking. Fix: Gamepad issue when reading journals found on desks. Fix: Gamepad toggling of Tarkumendo electrical diagrams. Added prompt for using quest items in Academy. Fix: Ground tiles were covered by background parallax in Corpah Range, Aster Pien, and Sowoal Treetops. Oil fire performance improvement.
17 February 2021 13:04 UTC · Community Announcements · 8BitSkull
Changes Added gamepad target locking tutorial in Academy. Fix: Text over chests and rifts was broken in 1.2.3. Moved position of Tarkumendo fast travel markers to improve gamepad navigation. Moved gamepad button hints for spells and quest items to make them clearer.
15 February 2021 14:46 UTC · Community Announcements · 8BitSkull
Changes Improved text legibility. Gamepad: Improved menu UX. Gamepad: Added LPad support to menus. Corrected performance improvement to ensure it works on MacOS and Linux. Updated dev Twitch link. Gamepad: Fix bug where Fate spike menus could be opened simultaneously with dialogue. Hero Mode: Fixed bug where gaining a spell without elements would replace sword.
18 January 2021 17:18 UTC · Community Announcements · 8BitSkull
Fixes Significant performance improvement Added keyboard shortcuts to dialogue (move up/down to select options, quit to close, use quest item to make selection) Minor Linux crash fixes Fixed errors generated by skeleton mage projectiles Fixed bug related to Princess Ripa's dialogue Saved window size will no longer be restored when game is launched in a different resolution (e.g. on a different computer) Fixed some gamepad button hints
Full appinfo as delivered by Steam PICS, changenumber 37438766. Also at /api/app/895480/raw.
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