1 December 2024 18:06 UTC · Community Announcements · danh
Ready to jump back into the cockpit? Grab your flight gear and get ready for action, the DLC release of Project Wingman: Frontline 59 Campaign is here! https://store.steampowered.com/app/2536180/Project_Wingman_Frontline59_Campaign/ Project Wingman: Frontline 59 is a mission pack for Project Wingman, depicting the short-lived, but hugely consequential Magadan Front. Taking place during the campaign of Project Wingman, Frontline 59 puts the player in the cockpit as a reserve pilot of the Pacific Federation, deployed after staggering losses over the Bering Strait. Facing down an emboldened Casca
3 October 2023 16:26 UTC · Community Announcements · rb
A new version of Project Wingman is now live on the beta-branch! Join the beta branch on Steam to participate in the beta testing of this version! How ya doing? It’s been a while since we’ve put together an update, so let’s just get right to it. It’s been three years since Project Wingman was released, and we are by no means done with it. So here’s what’s been going on: After a work sabbatical to far-off skies, the dev team is now back home to roost. We’re returning to Project Wingman and its base experience, as available broadly to everyone who enjoys Project Wingman. We’re releasing an opt-i
19 May 2022 19:01 UTC · Community Announcements · rb
Hello again everyone! It's here! This orchestra, performed by The London Pops Orchestra in the world renowned AIR Studios. Jose Pavli, has once again taken the lead in remastering and orchestrating this selection of Project Wingman's soundtrack, and it couldn't have been possible without your support and love. We hope you enjoy the show, and please look forward to the future of Project Wingman this year. We are working on a few things and can't wait to show you what we have in store in a future update. Individual tracks will be uploaded on Jose Pavli's YouTube channel, Spotify page, and a free
1 February 2022 18:08 UTC · Community Announcements · Matt-FlyAwayNow
https://ksr-ugc.imgix.net/assets/036/234/078/ac4556f7a5abd358bd41d976bbd7c4a3_original.png?ixlib=rb-4.0.2&w=700&fit=max&v=1643737034&auto=format&gif-q=50&lossless=true&s=358312911c82dc308463d1c637f45ab4 It’s been a year since Project Wingman was released, and we here on the Project Wingman development team are happy to fill you in on what’s up and what’s been going on since. Still, this small update will probably be a prelude to more updates over these specific items that we’ll use to continue Project Wingman development. Let’s get some stuff up: Live Orchestra Announcement Project Wingman wou
12 August 2021 17:23 UTC · Community Announcements · rb
Hello everyone, Project Wingman composer here. We now have added the High Quality files to the OST (.flac format). We know some of you have been waiting this for a long time now. You can now purchase the soundtrack with a 25% discount during the next 10 days. Once again thank you for your support, and I hope you'll enjoy the soundtrack in high quality! -Jose
21 December 2020 15:37 UTC · Community Announcements · rb
Hi All, This is a very small update while we're working on our 1.0.5 update. We've pushed a highly requested feature to the Steam backend to enable cloud saves. Backend Update December 21st -Enabled Steam Cloud Cheers, RB
11 December 2020 03:41 UTC · Community Announcements · rb
Hey all, this is a pretty small update in comparison to 1.0.4 and the upcoming 1.0.5 update. But it addresses some of the critical issues some of you might be having. 1.0.4D Patch Notes General: -Optimized ground vehicle spawning function to prevent jitters/stutters while ground vehicles spawn. -Once again fixed tanks spawning underground in Open Season. -Removed several testing maps from the game to reduce package bloat. -Fixed F/C-16 STDM floating off to the side. -Fixed numerous English subtitle mismatch. -Restored head sway values to default. HOTAS: -Fixed a critical issue where joystick a
7 December 2020 09:31 UTC · Community Announcements · rb
Project Wingman Update 1.0.3 -> 1.0.4c Hello everyone! We're rolling out our first patch for Project Wingman after a somewhat extensive beta testing with users that opted into the beta to hopefully fix some of the critical bugs in the Campaign and Conquest mode of the game. While we're not at the capacity to respond to all the bug reports. We are definitely noting them down and listening! So please keep them coming in! Without further ado, here are the patch notes! Project Wingman Patch 1.0.3 -> 1.0.4c General: -Fixed Cruise Missiles spawning in Return -Fixed repeating take off sequence in No
4 December 2020 01:02 UTC · Community Announcements · Matt-FlyAwayNow
Forgive any lack of eloquence in this report but we started writing this on our D-Day, launch day of Project Wingman. As of us writing this it is currently over 24 hours since launch, and boy, has it been a launch. Not smooth, definitely bumpy, with cracks we’re looking to patch up as soon as possible, and we’re not gonna say this is a straight victory yet having launched, however it is a milestone on the way to a full realization of Project Wingman. We think it’s too early to start celebrating, however, there is something to be said that, upon launch, we are currently 2nd best selling globall
24 November 2020 19:08 UTC · Community Announcements · Matt-FlyAwayNow
As the day quickly approaches to Project Wingman’s 1.0 release, we think it’s best to put out some reports whose goals are to bring us all to a common understanding as to what the game will be on release. So sit right there and let’s all get ready, together. https://ksr-ugc.imgix.net/assets/031/531/426/5f59030db4d7dccd462a841773720260_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1606243827&auto=format&frame=1&lossless=true&s=7eb2d1d0731be0aa510908e7c0d6cd33 Plane List This is arguably a pretty important report out of these series that we’ll be releasing in the run up to release mostly because,
22 November 2020 18:29 UTC · Community Announcements · Matt-FlyAwayNow
As the day quickly approaches to Project Wingman’s 1.0 release, we think it’s best to put out some reports whose goals are to bring us all to a common understanding as to what the game will be on release. So sit right there and let’s all get ready, together. https://ksr-ugc.imgix.net/assets/031/506/536/f93fff7e36fa750f28c7ebf209d5c7e8_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1606068066&auto=format&frame=1&lossless=true&s=3d467dab4ece8123b301badb27527d10 Overview In Project Wingman, gameplay is king. It is the entire why and reason behind most of our decisions: it is our attempt at a greater
17 November 2020 05:42 UTC · Community Announcements · Matt-FlyAwayNow
As the day quickly approaches to Project Wingman’s 1.0 release, we think it’s best to put out some reports whose goals are to bring us all to a common understanding as to what the game will be on release. So sit right there and let’s all get ready, together. The story mode of Project Wingman, the campaign, is the first half of Project Wingman’s single player mode. It is the constructed mission experience of a mercenary pilot known as Monarch, leading his allies to save a country against an imperial power known as the Federation. We’ve all heard this type of story before, and what better way to
10 November 2020 21:17 UTC · Community Announcements · Matt-FlyAwayNow
Told you you’d see us again sooner rather than later. We have another important piece of information to share with you, so go ahead and take a looksie: Project Wingman goes live December 1st, and if all goes to plan, development is going gold this week, giving us a rather healthy amount of time to polish off what we can. In the words of our forebearers: It’s time. As we get closer to release expect more development updates, intended to get you up to speed with what to expect with Project Wingman’s 1.0. - As always follow us on our Twitter, Facebook, Steam Group and join our Discord if you want
10 November 2020 04:01 UTC · Community Announcements · Matt-FlyAwayNow
https://ksr-ugc.imgix.net/assets/031/351/167/e55a8789653ace34edde73961549e788_original.png?ixlib=rb-2.1.0&w=700&fit=max&v=1604979591&auto=format&frame=1&lossless=true&s=1f9d2866139e7c447121a0d961939513 How ya doin’ pilots. Coming off of a burst of speed from our recent Gamescom appearance, we’ve kept that momentum going that will, as far as we can see, lead us right into release. (It’s sooner than you think we promise). But we still have a little time, so we think it’s time for a little update just to let you know where we’re at, and to show off some cool things we’re finishing up behind the s
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