Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:27 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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25 August 2026 19:20 UTC · Community Announcements · Soldak Entertainment
After a long Early Access, we finally released our next game, Din's Champion! Get it now while it's 20% off during its 2 launch weeks. Din's Champion is a sidescrolling 2D action RPG in a highly dynamic fantasy setting. The world waits for no one; as you are exploring and collecting, or crafting and building, the forces of darkness are amassing power and executing their own designs. Left unchecked, they will unleash devastating consequences. Will you find strength in numbers, building a massive town with an army of dozens or even hundreds of NPCs, gathering enough resources and resilience to s
2 March 2022 19:48 UTC · Community Announcements · Soldak Entertainment
This patch fixes a few performance issues introduced by the last huge patch. 1.013 change list: fixed if ever get above max armor/weapon penalties it getting really slow because constantly trying to add penalties but failing (rabidjawa) now only recalculate stats in removeStatusEffect if something was actually removed (causing some slow downs) (rabidjawa) fixed trying to do things with hull (causing it to slow down some) (rabidjawa) fixed ProjectileSpeedX missing translation (Fulano)
8 February 2022 20:02 UTC · Community Announcements · Soldak Entertainment
This huge patch fixes several potential crashes, fixes some slowdowns, improves NAT punchthrough, adds clan icons next to clan name in most places, and fixes a ton of other minor issues. 1.012 change list: fixed a potential crash in Area::getGateName fixed a bug that can lead to infinite loop in GameShared::generateWorldSaveName fixed a potential crash in Level::getNumMonstersToSpawnPerBlock fixed a possible crash in MonsterType::getRandomUniqueVersion fixed a potential crash in Vendor::generateItem fixed a crash in getCurrentIdentifier (not bounds checking) fixed a crash when player stats are
13 December 2019 22:32 UTC · Community Announcements · Soldak Entertainment
This patch fixes a big slowdown on the map screen, fixes some quest item spawn issues, improves targeting, and fixes a few other minor issues. 1.011 change list: fixed map going slowly (was saving cfg each frame) (wierdbob/Invader Xom) fixed levels items being spawned in an adjacent level (Baines) right click auto target next thing will now only auto target monsters (Baines) added switch places to vendor UI (Baines) now get a message when fill up an empty vial (Faya AOP) made braziers in dungeons that are along railings usable (Baines) renamed 2nd Whey to Quality Whey (Faya AOP) removed taking
26 November 2019 09:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Din’s Legacy wasn’t what I was expecting. It hit its full release in August, and I pushed to write about it, only to wind up with such mixed feelings about it that I sat on writing about it until now. It’s an action RPG easily compared to Diablo, with a focus on endless, randomly generated worlds and dynamic events. These almost all mean “kill some monsters”, and its supposedly active AI factions and events never seemed to do anything in my games. That’s a difficult pill to swallow for others who, like me, had assumed it would be as lively as Soldak’
8 November 2019 23:33 UTC · Community Announcements · Soldak Entertainment
This patch fixes a crash, a couple item issues, and a couple sound issues. 1.009 change list: fixed a rare crash in Game::needMonsterOnLevel now when an item is removed or broken that provides a passive status effect, the status effect is removed (Kori) fixed not getting dynamic stat changes from passive bonuses on skills on items (chesse20) fixed teleport sounds being too loud (was a duplicate calling wav file directly) made declared war sound quieter
25 October 2019 20:31 UTC · Community Announcements · Soldak Entertainment
This patch fixes some balance issues, adds resistances to a bunch of monsters, and fixes a bunch of smaller issues. 1.008 change list: fixed a couple issues with not getting new important NPC quest in some scenarios (Mithur) fixed another way that strength mult could get added an extra time (in this case player Deep Wounds) (Carnage) now NPCs in town will attack clan raiders (the raiders would already start fights might this will make town defenders more aggressive) skills now wrap better on skills screen so they don't get nearly as small when you gain a lot of skills sped up buying an entire
18 October 2019 20:53 UTC · Community Announcements · Soldak Entertainment
This patch adds textures/models for 2 mutations, fixed players getting stunned too long, and fixes a bunch of smaller issues. 1.007 change list: added models/textures for quills mutation added models/textures for thorns mutation now there is a max stun time on players (7.5 seconds) (davidb11/Soldad) now skills on items no longer use mana fixed Unholy Vitality skill on Bevan's helmet not using the correct level data (Kori) fixed skills on items not setting the parent item (may or maynot be breaking some skill stuff on items) fixed Blade of Darkness skill on Dagger of Night not using the correct
11 October 2019 22:07 UTC · Community Announcements · Soldak Entertainment
This patch adds a No rival clans world option, increases crafting item drops, and fixes a bunch of smaller issues. 1.006 change list: added No rival clans world option (Mischief Maker) increased crafting drops by 20% fixed problem where clan raiders weren't attacking NPCs you will now win the prey scenario if you complete all of the quests before time runs out (Brysos) monsters can no longer hide in Duel scenario (or any other that monsters are supposed to always wander) (Kori) decreased AttackPerDex Reaper skill from 6.0 to 2.5 fixed some status effects from items using item level instead of
4 October 2019 19:33 UTC · Community Announcements · Soldak Entertainment
This patch fixes a high level slowdown, makes it much easier to find uprising targets, fixed a couple major DOT issues, and fixes a bunch of smaller issues. 1.005 change list: now instead of damaged clan members staying awake for chance to heal, they just slowly heal (speeds things up a lot, especially high levels with lots of clans) now uprisings keep their numbers up better in small areas fixed a few status effects (like deep wounds) that had difficulty multiplier applied twice fixed another way could lose a follower across worlds (liren) added textures for exoskeleton mutation increased Cri
27 September 2019 22:23 UTC · Community Announcements · Soldak Entertainment
This patch fixes a higher level slowdown, balances a bunch of things better, and fixes a bunch of smaller issues. 1.004 change list: fixed player town not being able to be raided by clans fixed a problem where attacks from keys could ignore a valid target like a chest and attack something else nearby (JackintheBox) fixed really high level clans being really slow (capped their initial number of members) (Alma Elma) dying in the Last Man Standing scenario is now a lose condition (Brysos) bonus for Freeze set is now cold damage instead of poison (cheese20) now max of 5 wisp buff on wisps (DestroT
20 September 2019 22:06 UTC · Community Announcements · Soldak Entertainment
This patch fixes a crash, strength bonus being applied more than once in many cases, several level generation issues, and a bunch of smaller issues. 1.003 change list: fixed a crash in Combat::applyStatusEffect fixed strength being applied twice for many attacks fixed lightning blade getting strength applied an extra time (on top of already getting it an extra time) decreased most monsters health some to compensate for strength fix fixed a couple town generation issues that didn't guarantee a path from door to level exit (Notorious) fixed incorrect open edge settings in forestDL4.ara, forestDL
13 September 2019 22:06 UTC · Community Announcements · Soldak Entertainment
This patch fixes a crash, makes intelligence & spirit better, makes mutating with other specialties/characters easier, and fixes a bunch of smaller issues. 1.002 change list: fixed a crash in cacheResource & getCachedResource (thread safe issue) increased health of NPCs that need to be rescued added 0.2% spell damage per intelligence (starting low to see how it goes) added 0.1% healing per spirit (starting low to see how it goes) changed mutate from specialty/character chances from 45/45/10 to 30 (keep) / 65 (from other specialty/character)/ 5% (completely random) defensive skills no longer he
5 September 2019 22:15 UTC · Community Announcements · Soldak Entertainment
This patch fixes a couple major slowdowns, a few uprising quest problems, and a bunch of smaller issues. 1.001 change list: fixed lag on character, bestiary, and mutate from specialty screens when shadow mapping is on (Darkness/Invader Xom) fixed a way that a breaking torch could keep adding breaking object (and eventually run out of entity slots) decreased monster spawn rate for battles (so didn't complete shadow all other quests) now quests bump base spawn rate of monsters if too low so more likely to find some quest monsters (idontwannaknow0/Espr) now uprisings occassionally spawn an extra
28 August 2019 14:35 UTC · Community Announcements · Soldak Entertainment
After a long Early Access, we finally released Din's Legacy today! Get it now while It's 10% off during its launch week.
Full appinfo as delivered by Steam PICS, changenumber 34841250. Also at /api/app/911550/raw.
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