v1.3
This is minor update: updated game engine fixed issue with calculating remaining shots when counting is based on remaining non-destroyed ships fixed SteamVR is no longer started with game fixed UI glitch in animation when game is loading
Warships 3D is customizable battleship-like game done in 3D environment with animations and cutscenes. Players can define their own rules like map size, which ships are available and at which events what weapons will be granted to player(s).
| App ID | 918620 |
|---|---|
| App type | Game |
| Developer | ENC Games |
| Publisher | ENC Games |
| Homepage | http://warships3d.com/ |
| Release date | 28 January 2019 |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/918620 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Warships3D.exe | windows |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 22:01 UTC | $6.99 | $6.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 13482037 | 17 February 2024 00:45 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228987 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 918621 | 897.65 MB | 168.11 MB | 8882566485932570258 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 13482037 | public | 17 February 2024 00:45 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:01 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
This is minor update: updated game engine fixed issue with calculating remaining shots when counting is based on remaining non-destroyed ships fixed SteamVR is no longer started with game fixed UI glitch in animation when game is loading
This is minor update: - updated game engine - slight UI change so longer text doesn't overlap with other content - updated camera position when map angle is changed so it fills better screen - now map angle is 4 by default (it was 0)
Map view angle option is added. This can improve perception of depth compared to direct top-down view. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34114813/288b3338543bdd19ee8915a08870d2e4a16a2c97.jpg
After game being actively in development for over year now, it is finally becoming ready for release. Date has been set to 28th January 2019. In mean time, achievements have been implemented and few bugs sorted out. I would like to use this opportunity and say thanks to all people who were beta testing game and helping with finding issues.
This is hot fix regarding 2nd player controller problem. Issue was if controller was connected after game is started, it wouldn't get recognized by game (workaround was to restart game).
updated summary screen layout to accommodate long words that some translations have fixed bug when playing against AI, defined weapon (for every N-th round, if enabled) was provided to AI when shooting starts
This update was focused on implementing translations and polishing UI. integrated text localizations for all supported languages adjusted UI so it looks good across all languages (also font has been updated) fixed issue where starting sound effect was not affected by effects volume in options menu
fixed online issues with weapon granting events fixed in online game ship status in UI edited 2 soundtracks so they have nicer transition between other tracks
Added optional low quality graphics option that should help with lower-spec hardware Water waves are back without white noise online: client input freeze in certain scenarios (eg. when enemy player end-task game in ship placement state) online: host now can kick player online: when game is paused player gets disconnect when opening pause menu Other online multiplayer bugfixes
swapped shooting and weapon switching keyboard key bindings (Enter is now used to activate menu items and place/shoot ships), it should be more intuitive now fixed bug that in some cases locked singeplayer game (AI was not placing ships) performance tweaking added option for low quality graphics settings (this is still work in progress) PS. This is first public patch notes.
Released new gameplay trailer that quickly showcases how game works and what customization options are available. Lot of changes were done under the hood since release of previous trailer (it was v0.74 alpha, still available on game website), most of them are regarding online multiplayer, but there has been also tweaking regarding graphics. Some noticeable changes are: water is more realistic and has waves map doesn't have anymore borders, instead it blends with water more nicely rearranged UI (most noticeable change is to contain ship status for both players during shooting) font is updated t
Full appinfo as delivered by Steam PICS, changenumber 34841401. Also at /api/app/918620/raw.
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