Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:03 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
16 January 2020 06:23 UTC · Community Announcements · Ayphverus
This is a cumulative update from the last post. Updates are usually posted on discord however, once in awhile, I'll post an update on steam to show that the game is still being developed. This isn't as organized as previous posts and is just a listing of documented updates during development. added canyon map (texturing and decor needed) added arctic installation map (texturing and decor needed) added orbital elevator (water still needed) added new mecha testing arena fixed issue where screen stays black after cutscene for pvp (usually still persists if other players have not yet loaded proper
1 August 2019 21:33 UTC · Community Announcements · Ayphverus
It has been brought to my attention that multiplayer does not work 100% of the time. I will be looking into this issue. Please note that in early access answers it was already mentioned that multiplayer may be buggy and there is no multiplayer tag for this game simply for that reason. Recently the "save file" bug has been supposedly fixed along with game settings not applying on load. I do not have the means to confirm if some bugs are fixed as they only apply to unique users. Please post additional bugs and issues in the discussions, I will be focusing on those before attempting to work on ge
1 November 2018 23:16 UTC · Community Announcements · Ayphverus
Major Features/ Improvements in Update v2.8: > Optimizations > General Updates > Multiplayer Improvements > Mecha Improvements > Weapon Additions > AUDIO! > Minor Tweaks and Adjustments/ Bug Fixes --- --- Optimizations --- --- Optimizations include: > Texture Sharing/ Atlasing >> Results in (hopefully) improve load times > Slow downed unnecessary calls on update() and tied it to framerate > Sent more mathematical computations to multiple threads These optimizations should help increase FPS. Optimizations that are being tested: > Multithreaded loading of assets >> Issue: Does not load all asset
7 October 2018 21:17 UTC · Community Announcements · Ayphverus
Major Features/ Improvements in Update v2.5: > Steam Workshop Support > Improved Stats Display > Improved Multiplayer Features > New Test Mecha Map (w.i.p.) > Minor Tweaks and Adjustments/ Bug Fixes Steam workshop support is here! Now what exactly does it do? Steam workshop support allows you to export your mecha's design to steam workshop to share with others! (a much more efficient alternative to just exporting to local disk). Whats included in the export file? > The mech design (decor, limbs, weapons, and color) > Thumbnail of mecha taken from the cameras perspective upon clicking export Wh
23 September 2018 10:41 UTC · Community Announcements · Ayphverus
Here's just a casual development update on the most recent features being implemented. Decor Parts Simplistic UI Graphs to display stats Exporting and Importing Designs Decor parts is a feature that allows for the user to mount any part to the mecha's body; allowing for unique customization options! Decor parts was created as a replacement for the tuning system, therefore adding decor parts will impact your mecha's stats (just by a little). Note that the part will auto mount to the closest detectable join on the mecha. That means you, as the designer, only need to worry about how you want your
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/925880/raw.
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