Maintaining a healthy Work-Life balance is pretty tricky on a good day but it’s damn near impossible when your boss threatens foreclosure on your mortal existence. As the new bartender at DEAD-END, you’ll make new friends, mix weird drinks, all while navigating Life, Death and everything in between.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 22:24 UTC
$4.99
$4.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
4731523
1 March 2020 15:40 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
942021
windows
845.69 MB
475.14 MB
3146817555770351391
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4731523
public
1 March 2020 15:40 UTC
10 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:24 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
12 January 2026 14:00 UTC · Community Announcements · Spritewrench
Hey There! Excited to share that the demo for my next project is live!Chasing after her assailant, Tashia discovers a bustling market, hidden under a sprawling cotton tree, the Halfway Market. Quickly realizing that she has lost much more than a cell phone. Tashia is distraught to discover that somehow she's become enmeshed in a murder mystery. She must now find the culprit among the ghostly denizens of the market, learning about their lives before the market, as well as their untimely deaths. Help Tashia unravel the case of a heinous murder and find her cell phone in this point & click, myste
1 March 2020 15:37 UTC · Community Announcements · Spritewrench
{STEAM_CLAN_IMAGE}/33606449/9bfb2133aba681cac0d2f254afde40d68361d50c.png Hi Everyone, Addressed even more bugs & issues with the previous version of the game. See below for the details: Fixed some inconsistencies with loading saved games Addressed another show-stopping bug on Episode 3 - Elevator scene (Thanks @DJ Archangel) Addressed some jumbled audio in Episode 3 - Elevator Scene Turned on all past patrons for Elevator Scene. Saves between episodes are now distinct Soul % is now being saved correctly - Finally Fixed bug where you were unable to gain soul in episode 2 & 3. Reminder that a pl
26 February 2020 22:23 UTC · Community Announcements · Spritewrench
{STEAM_CLAN_IMAGE}/33606449/650c66b04235de771b997ea4334a47283477751c.png Hi Everyone, Addressed some small bugs & issues with the previous version of the game. See below for the details: Steam overlay fix - Achievements pop-ups are back! Reduced time it takes to return to the home screen after completing an episode Addressed a show-stopping bug on Episode 3 - Elevator scene Saves between episodes are now distinct Soul % is now being saved correctly Additionally, I've released a playable demo (all of episode 1) available on New Grounds and Kongregate! Finish the demo and learn a secret code to
3 February 2020 01:28 UTC · Community Announcements · Spritewrench
{STEAM_CLAN_IMAGE}/33606449/b151ef8e577ba447aac97ae833db651205c9025a.png Hi Everyone, It's been reported that achievement pop-ups were causing an issue. For the time being, they've (the pop-ups) has been disabled in episodes. Instead, a success sound is played and the achievement is added to your steam account, once certain criteria are met.
31 January 2020 16:31 UTC · Community Announcements · Spritewrench
{STEAM_CLAN_IMAGE}/33606449/9bfb2133aba681cac0d2f254afde40d68361d50c.png Hi Everyone! This is it! We've crossed the rubicon! This project has taken longer than expected and has changed immensely over the course of its development, but I remain proud of this little story. Special thanks to the multi-headed Quality Assurance team, who sometimes responds to the names: Paul, Dwayne, Charis and/or Donovon. I invite you all to experience the official release of Episode 3, inclusive of changes to Episode 1 and 2. I hope you enjoy! Thanks for the continued support! Spritewrench. https://steamcdn-a.aka
2 August 2019 13:04 UTC · Community Announcements · Spritewrench
Hi Everyone! I know it has been a while ... but I've been reviewing the state of the game, the feedback I've been getting as a well as the expected return for the project. And unfortunately, we've reached a pivot point. Grimm & Tonic and its characters have been with me for over 3 years. And I'm grateful for the opportunity to build and explore a world in which they can 'live & breathe. However, the scope of the game has proven larger than anticipated and I fear that the original message behind the story would be lost in additional episodes. To that end, I will be re-writing episodes 1, 2 & 3
21 June 2019 14:00 UTC · Community Announcements · Spritewrench
Hello Everyone! Another day. Another dollar spent on the altar of commercialized optimism! Progress continues to be made on Episode 3. See below the current estimates: Art: 62.5% Writing: 100% Proof Reading: 25% Code: 0% The good work continues! In the meantime check out the design latest upcoming patrons! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/b4cbc5f2054517a69a083121835fb210fc1b62be.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/d4d3afd1deb340a2a6a1e33913adcf2a1b093c29.png Looking forward to feedback, as always! All the be
14 June 2019 20:25 UTC · Community Announcements · Spritewrench
Hello Everyone! Currently still alive and hope that you all can say the same! Progress continues to be made on Episode 3. See below the current estimates: Art: 37.5% Writing: 100% Proof Reading: 25% Code: 0% I know you all are waiting for the next exciting episode but some more elbow grease, blood, sweat, and tears are required before it is ready. In the meantime, I invite you to see the new upcoming patrons! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/1ba25d40fdb18551c32105bf2b3d5da1b3ed4fc3.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans
10 May 2019 12:44 UTC · Community Announcements · Spritewrench
Update #13 - Shaken, not Stirred https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/9bfb2133aba681cac0d2f254afde40d68361d50c.png Hello Everyone! The previous update introduced a bunch of bugs and Episode 2 wasn't playable at all. Build 0.2.0.1 should address them. See the patch notes below: 0.2.0.1 Fix a few typos in Episode 2 Differentiated the 'Summon' button in the grimoire more Added Bad End Warnings! (see the floating skull in the top left corner) Address visible Scroll bar on Title Screen Unlocked Episode 2 (will continue to do this with future episodes until fin
29 March 2019 12:23 UTC · Community Announcements · Spritewrench
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/566fa0fc8876739461ad7c6c3d31c10b37639962.png Hello Everyone! I'm extremely happy to announce build 0.1.6.0 is now LIVE! And with it so is Episode 2: Straight Up! You return to your new job at the premiere local shady hole-in-the-wall, DEAD-END. Saul is missing, and it's your job to open the bar without him. Maybe one of the usual patrons knows where he might have gone. Looking forward to feedback as always. All the best, Spritewrench. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/73ec2fcb5
15 March 2019 12:47 UTC · Community Announcements · Spritewrench
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/9bfb2133aba681cac0d2f254afde40d68361d50c.png Hello Everyone! I'm extremely happy to announce build 0.1.5.0 is now LIVE! See the list of changes below: Implemented new 'branching routes' paradigm in place of the previous 'circular flag check' system. Updated Grimoire with shiny new pictures and descriptions Increased text speed Reduced number of audio files loaded on start (removed one track). Should address crash on load issues. As usual, looking forward to feedback as I continue to work on Episode 2. All the best, Spr
8 March 2019 12:50 UTC · Community Announcements · Spritewrench
Hello Everyone! So the updated Grimoire is 90% done! See it in action below: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/fb13ec1a330ea98786aead3f7ead573c8f5c4200.gif Additionally, the writing of Episode 2 has been finally been completed. Expect the revamp of Episode 1 within the next week and Episode 2 to be released shortly thereafter. Phew! Feels good, and now back to the Dungeon. All the best, Spritewrench. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/73ec2fcb5d6f13d02ee83fdb6d78a2859dda4f92.png Follow me on: Twitter (game updat
22 February 2019 13:01 UTC · Community Announcements · Spritewrench
Hello Everyone! Confirming that everyone is alive (mostly) and well! Just letting everyone know that the Spritewrench team is currently working on Episode 1 revamp AND Episode 2. The editorial team has been hard at work addressing grammar issues and making writing suggestions, and though moving slower than anticipated, progress is being made. All the best, Spritewrench. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/73ec2fcb5d6f13d02ee83fdb6d78a2859dda4f92.png Follow me on: Twitter (game updates) Facebook (game updates)
8 January 2019 12:57 UTC · Community Announcements · Spritewrench
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/ae576ebc46b87208db1294db8aa189cb443b2eb6.png Happy New Year Everyone! I'd like to welcome all the new players who would have purchased the game over the holidays. Hope 2019 finds you in good spirits and health. First off, I'd like the Yogcast crew for letting Grimm & Tonic be a part of the Jingle Jam 2018. It's heartening to have been a part of a bundle that has raised over $3 million for charities! Additionally, thanks to all the person's who've provided feedback on their experience with the game so far. I've made a n
25 December 2018 00:58 UTC · Community Announcements · Spritewrench
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33606449/0de514b30b447b21079ed53930a7050d3d551c17.png Build v0.1.4.4 is now live! This update includes: Continued Grammar fixing (tell me if I missed anything ...) Added some more drink hints (to be expanded on further ...) Shortened dialogue sequence with Wolfgang Konrad Removed debug code that enabled Usha being completely skipped Fixed bug with loading saves MAC build is live! Hello Everyone! Spent all of Christmas Eve addressing some of the major bugs. Let me know if I squashed them all. All the best, Spritewrench. https://
Full appinfo as delivered by Steam PICS, changenumber 34841925. Also at /api/app/942020/raw.