Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
15 November 2024 00:30 UTC · Community Announcements · UP Development
https://store.steampowered.com/app/3316580/ 6 years after the release of OCTOPTICOM, comes OCTOPTICOM 3D. OCTOPTICOM 3D is a major upgrade to your favorite open-ended puzzle programming game about designing and optimizing optical computing devices. Featuring 3D graphics and gameplay, a refined user interface, completely rewritten simulation resolving previous bugs and issues, all original levels and components plus new additions, along with histograms and friend leaderboards tracking up to five competitive metrics. Also includes sandbox mode and blueprints for even more creative freedom. For b
19 February 2023 22:36 UTC · Community Announcements · UP Development
Our next game will be a zachlike called 'Stack Machines'. It's a mix of TIS-100 and SpaceChem. If you enjoyed OCTOPTICOM there is a high probability that you will also like 'Stack Machines'. Check it out here and wishlist if interested: https://store.steampowered.com/app/2279060/Stack_Machines/
8 October 2022 19:44 UTC · Community Announcements · UP Development
We have released a new puzzle game called Sokosignal. It's a minimalistic sokoban variant with a signal sending mechanic. https://store.steampowered.com/app/2154700/
27 April 2021 14:03 UTC · Community Announcements · UP Development
Version 1.1.4 is a small update: Added borderless fullscreen for the Windows version Fixed - selected components are now deselected after clicking on a component in the menu or the simulation step button. This used to cause strange behavior and crashes.
6 April 2020 22:05 UTC · Community Announcements · UP Development
Version 1.1.3 is mostly bugfixes: switching solutions with the keyboard shortcuts while holding components with the mouse used to crash the game in solutions with a save file crashing on input from media keys the code behind the behaviour of the complementary component was rewritten to fix a bug(and other potential bugs) reported by max on the unofficial Zachtronics discord server on WIndows the print screen key can be used for screenshots version label added in the main menu
6 November 2019 15:51 UTC · Community Announcements · UP Development
Version 1.1.2 is a small patch: updated some of the libraries used by the game to fix a bug on Linux caused by the last update of the steam runtime resulting in no text being rendered fixed an issue where unrecognized keys were interpreted as space
21 September 2019 11:40 UTC · Community Announcements · UP Development
Here is what's new in version 1.1.1 Bugfixes Hotkeys remove io objects Escape while holding a selection containing an io object not below the cursor drops the selected components and makes them inactive Selection is not cleared when switching to different solution Crash after switching solution with a selection that was not cleared io components not active when loading a corrupted save file Components can be placed outside the board Crash when scrolling outside of a loaded level Sum of components costs not updating when switching solutions New features Move the board with the middle mouse butt
18 June 2019 08:44 UTC · Community Announcements · UP Development
Below is a list of new features, changes and bugfixes for version 1.1 of OCTOPTICOM. Some highlights are - added step and pause functions and color blindness mode. New features Step and pause functions Color blindness mode Hotkeys for all components Sum of component costs shown in the right bottom corner(can be toggled on and off by pressing 'K') Change simulation time(speed) by scrolling Delete selection when an input/output component is also selected The Options menu is accessible inside a loaded level Changes Level select menu is restructured showing the names of the levels and grouping the
4 December 2018 11:20 UTC · Community Announcements · UP Development
Version 1.0.4 fixes a few bugs in the complementary component and one in the switch type 2.
12 November 2018 23:22 UTC · Community Announcements · UP Development
The optimization challenge for level 37 was updated to require a more elaborate strategy.
26 October 2018 12:42 UTC · Community Announcements · UP Development
We added a demo with the first 18 levels of the game. The solutions are shared with the full game so when you switch you can continue with the new puzzles. To unlock some of the achievements you will have to rerun your solutions from the demo.
21 October 2018 18:39 UTC · Community Announcements · UP Development
In version 1.0.3 we've added 3 save slots for each level. Now you can have and quickly switch between different solutions for the same puzzle.
17 October 2018 20:40 UTC · Community Announcements · UP Development
We've been busy updating the game over the past few days. Here is a list of the changes that we'll call version 1.0.2: fixed a bug in the behaviour of Type 1 switches in some cases(thanks to reesylou for reporting it) added a key for clearing residual beams("C") changed the optimization challenge for level 37(First 5 last 5) to avoid an easy brute force solution added optimization challenges to levels that didn't have any(thanks to Innocentive) changed the input in level 19(RGB) to avoid using the same solution as in level 4(Beam splitting) other minor improvements here and there If you are st
10 October 2018 19:20 UTC · Community Announcements · UP Development
The Linux version of OCTOPTICOM is now available. You can finally enjoy light puzzle programming on Linux.
Full appinfo as delivered by Steam PICS, changenumber 34841951. Also at /api/app/943190/raw.
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