6 August 2026 18:15 UTC · Community Announcements · Ondrej Petrzilka
We’ve got another round of updates for the Island Preview branch! This patch focuses on smoothing out the Orchard Port loop, updating your journal, and giving you new tools to play with in the form of an upgraded Steam Roller and new trolley-crane mechanics. Let’s dive into the key changes!Full change log at the end of this post.Orchard Port GameplayOrchard Port gameplay has been improved and optimized. Access to the Sewers and Armory has been updated, and key placements now make much more sense. Many of the dark basements are now illuminated by dim light from dead COGs, while fake light sourc
11 July 2026 11:30 UTC · Community Announcements · Ondrej Petrzilka
Hey Everyone,Hotfix #6 is coming soon. It will probably be the last patch for the Preview branch. We've finished the Orchard Port gameplay, we're finalizing the Journal and we're making improvements to the Steam Roller.Key ChangesOrchard Port gameplay: finished and smoothed outJournal: added entries and side objectives for locations and the drillshipSteam Roller: improved driving, added audioBugfixes: fixed the jittery camera when walking on stairs or trashThere's a lot of smaller usability improvements coming along: interaction with the Drillship during repair, trolley interaction, placement
25 June 2026 17:48 UTC · Community Announcements · Ondrej Petrzilka
This hotfix primarily focuses on resolving critical lighting issues, gameplay bugs, and the biggest performance bottlenecks. Alongside these fixes, we've adjusted the underground lighting and introduced a new heavy-duty flashlight to help you navigate.Soon we will be rolling out the first phase of gameplay changes for Orchard Port. While the area is still not quite where we want it to be, it’s getting closer. Our goal for this location is to allow players to freely explore the environment, master the basics of crafting, and discover multiple different paths to reach their *objective*.Featuresa
19 June 2026 22:04 UTC · Community Announcements · Ondrej Petrzilka
Hey Everyone,It's been three weeks since we launched The New Island preview, and you're probably wondering what's coming next. We’ve been reading your comments, reviews, and forum posts, and we are adjusting our plans based on your feedback.Here is what the near future looks like for Volcanoids.Next Week: Hotfix #5 & Steam SaleWe'll be releasing Hotfix #5 next week alongside a Steam sale. This patch focuses heavily on bug fixes, lighting improvements, and related gameplay.Key ChangesIntel GPU Fix: Resolved the issue causing an over-bright screen.Performance: First batch of optimizations.Lighti
1 June 2026 22:01 UTC · Community Announcements · Ondrej Petrzilka
Fixesfixed non-interactive doors in the sewersfixed missing water collider beneath the sewersfixed multiple repeating voice linesfixed Rosegate Port questlinefixed crane camera not switching properlyVisual improvementsfixed broken lighting on terrain texturesfixed black lighting issues inside the drillshipfixed black lighting issues in Rosegate Port and Hydromechanicum control roomfixed black lighting in few other locationsNote from the DevelopersApologies for the "black" lighting issue, which was accidentally introduced in a recent hotfix.While some lighting issues persist, they should no lon
30 May 2026 15:44 UTC · Community Announcements · Ondrej Petrzilka
Fixesfixed missing ladder in lower parts of the sewersfixed issue with expeditions caused by saving and loadingfixed missing water on new island map (map screen)increased damage of the elite cog in expedition #5fixed collider issue with smelter in Rosegate portdestroying the smelter in Rosegate port respawn it without spawning trash
29 May 2026 23:59 UTC · Community Announcements · Ondrej Petrzilka
Fixesfixed lava damage zone dealing damage after respawnfixed 9 missing expeditionsremoved wooden gate in the Hydromechanicum pipe entryfixed missing cliffs and terrain near the Hydromechanicum pipe entryfixed overly bright reflections in the pipes below the Hydromechanicumfixed Hydromechanicum water level issues related to saving and loadingfixed a bug where the Hydromechanicum “Flooded” voice line played incorrectlyfixed the culling distance for pickable objects in Rosegate Portadjusted the damaged tank to contain appropriate loot and slightly increased its HPfixed the map window to correctl
29 May 2026 11:44 UTC · Community Announcements · Ondrej Petrzilka
Fixesfixed a black screen when starting the gamefixed interaction with ordersfixed repeating voice lines when talking to the Captain through "the radio"removed blue objects near the Hydromechanicum turbinethe Smelter in Rosegate Port can no longer be repaired before moving it to its final locationfixed placeholder bridge in Rosegate Portfixed the Coupling Ring recipe to use Copper Ingots instead of Scrap Metalfixed an issue where inactive Expeditions were still spawning unitsThis is our first quick patch to address the most critical issues. Expect a second hotfix later today targeting addition
28 May 2026 20:51 UTC · Community Announcements · Ondrej Petrzilka
Today is the day! We are excited to release the first preview of the brand-new island.It has been 18 months since our last major update, and a lot has happened behind the scenes. To be transparent: we overestimated our initial abilities, hit severe burnout, went through leadership changes, and had to change our plans. It was a rough road. Finally, we are here and thrilled to get this preview into your hands. Hopefully the road to the next update will be a bit smoother.Major featuresNew Island featuring 3 locationsOrchard Port + SewersHydromechanicumRosegate PortReworked quests & environmental
22 May 2026 19:32 UTC · Community Announcements · Ondrej Petrzilka
Hey everyone,The last two months passed incredibly quickly (at least for us), there's one more week to go! On May 28th we're launching the New Island Preview. Quick summary of what's comingThe New Island preview includesOrchard Port - The entry location with submarine, lighthouse, sewers and cavesHydromechanicum - A heavily damaged hydroelectric plant and small damRosegate Port - A big shipyard with civilian and industrial infrastructureSteam Roller - A brand-new, player-driven vehicleYou can see all three locations here. You might also notice that the volcano has gotten taller and much more m
1 May 2026 21:18 UTC · Community Announcements · Ondrej Petrzilka
Hey everyone,It’s been three weeks since our last update. First, we’d like to thank you for the incredible amount of positive feedback and comments. We truly weren't expecting that level of support.Right now, the team is focused on adding detail to the houses and streets. We're placing props, decals and making the place feel like it was abandoned in a rush. We're also replacing remaining placeholders with actual assets - little fences, brick walls and similar. In the next few weeks, we plan to improve the nature around the first three locations and finalize the gameplay.Today, we want to share
10 April 2026 16:44 UTC · Community Announcements · Ondrej Petrzilka
Hey everyone,We owe you a real explanation.Since our last update in December 2024, you have been waiting for the new island. Over the last few months, you’ve mostly heard silence from our end. We know that the combination of long delays and a lack of communication has led many of you to feel like Volcanoids was abandoned.That’s on us.We went through significant team changes that disrupted our development and fractured our communication. While these were internal shifts, the result impacted you - a lack of transparency. We want to be clear: The game is still in development, and you’ll be able t
4 December 2025 20:06 UTC · Community Announcements · Rich
Hey everyone, here's another recap of the stuff the team has done in the past few weeks! As always, thank you for your trust and patience and without further a do, let's dive in: Quest system reworkThe new map lends itself well to give the quest system a bit of a rework. The main goal is to make it less hand-holdy and minimize the amount of reading you'll have to do.And one of the biggest tools we decided to utilize is...Voice lines Instead of having to read an entire phonebook every time you want to complete a quest.You will now hear the captain give you hints and tips from time to time. In a
4 November 2025 16:25 UTC · Community Announcements · Rich
Thought it would be interesting for y'all to see what goes into creating each location from start to finish for the new island. So here it goes! 1. LORE AND REFERENCES First the lore is created with a bunch of references to use as inspiration for the different locations so they feel realistic, have the atmosphere we want, and fit into the lore as a whole. 2. RAW SKETCH Then a rough sketch is put together from all of it as a guideline for the next stages. We used to make these hand-drawn sketches you see below, but then we switched to these 3D sketches made from simple shapes so the other artis
15 October 2025 17:55 UTC · Community Announcements · Rich
Hi guys, as most of you mentioned, you want to keep seeing the development updates no matter how work in progress they are. So here's another batch for ya! This is not everything we've been working on, just a few snippets. For example, the area 1 boss and its environment is coming together really well but we don't want to spoil it. 1. Steamroller Sidecar The sidecar is now fully functional. You can use everything while sitting in it like if you were on foot, rotate 360, and even switch from first-person to third-person. The bracer is also accessible so you could even call in drones if you want
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