Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:26 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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19 June 2025 18:15 UTC · Community Announcements · PolyGryph
Hey there gun golfers!It's been a while. Nice Shot - The Gun Golfing Game released in 2018. Here we are 7 years later, so I can see why one might think I just stopped making games after I released the Desolate Dunes update in 2020. After all, Nice Shot was sort of a silly casual project.That's not exactly what happened. As it turns out, making video games is difficult, but what's even more difficult is the business side of it.After I released the Desolate Dunes update, I started work on a metroidvania project, called Our Dead Surface. After three years of working on that game (metroidvanias ar
11 January 2021 19:20 UTC · Community Announcements · PolyGryph
-Fixed a bounding issue in Palm Paradise -Fixed a bug that could potentially set the penalty spawn of your ball over an out of bounds or water hazard if you juggled the ball.
7 November 2020 21:15 UTC · Community Announcements · PolyGryph
V1.1.1 is a small, non-essential patch: -Fixed some bounding issues in Desolate Dunes. -Moved some rocks around to prevent gaps on Mountain Meadows Hole 16. As always, feel free to reach out to us if you find any bugs or if something in the game isn't quite right. -PolyGryph
25 October 2020 17:10 UTC · Community Announcements · PolyGryph
Well, it only took 2 years, but here we are. Nice Shot! The Gun Golfing Game finally has new content! And not just new content. This update hosts a whole slew of improvements to the game! We improved visual fidelity, performance, and loading times. We added some multiplayer features, and a new improvement to the range finder. Now when you rangefind with your gun, you can see the aim point on the minimap. This makes some of the more precision golf much easier to do, and will be a great help on the low-visibility Desolate Dunes. Add on to that a half dozen bug and other miscellaneous fixes, and
12 October 2020 00:03 UTC · Community Announcements · PolyGryph
Early this year, we announced that support for Nice Shot! was being put on hiatus. Due to a number of circumstances, we have had the time to bring Nice Shot! back up to par! This is excellent news for our players, since we will now be able to provide bug fixes and support. But it's also great news for us, since we now get to release that free content update we started on last year (which is also good news for our players)! In addition, this will not just be a content update. There is a list of improvements, new features, and bug fixes riding along too! Look forward to the Nice Shot! The Gun Go
12 April 2020 21:28 UTC · Community Announcements · PolyGryph
Unfortunately, support for Nice Shot is temporarily over. We plan on supporting Nice Shot in the future, but at the current time it isn't worth the studio's limited resources. We really appreciate your support of the game, and feel you deserve an explanation. We were working on a free content update for the game when the project file got corrupted. The fix involved updating a lot of stuff, but unfortunately the end result of getting the project back left us with a few months of work to do in addition to finishing the content update. We had to make the tough call to discontinue support for the
7 January 2019 22:07 UTC · Community Announcements · PolyGryph
This is a small, non-essential patch: -Fixed UI bug that misrepresented your progress in unlocking the final weapon. If you notice any more bugs, feel free to contact us or post your issue in the community! Thanks!
10 December 2018 16:05 UTC · Community Announcements · PolyGryph
I've had several people ask me about the soundtrack. The good news is that all of the songs used in the game are Creative Commons and free to download (and use with attribution in your own projects). Here is the list, with links: Main Menu: "Chords for David" by Pitx Tutorial Hole and Driving Range: "On my Way" by Kevin MacLeod (On the Incompetech site, you have to search the music by name) Mountain Meadows, in order: "Guitalele's Happy Place" by Stephan Kertenburg "Paper Planes Durden ft. Airtone" by Durden "Sunshine" by Kevin MacLeod Autumn Alcove: "Samba Isobel" by Kevin MacLeod "Apero Hour
22 November 2018 00:10 UTC · Community Announcements · PolyGryph
- On style mode in multiplayer, the scorecard will have a smaller text size to accommodate the larger numbers. - In multiplayer, the text reading 9999y while other players are loading in is gone. - The water collider on Palm Paradise hole 11 was a bit low. We adjusted it to its correct height. - Preemptively fixed an integer underflow bug on multiplayer style mode, as well as put cheating prevention in place for multiplayer strokes mode. - While in-game, the mouse is now contained to the window in windowed mode or while playing with multiple monitors. - Fixed a bug introduced in the 1.0.1 patc
18 November 2018 19:55 UTC · Community Announcements · PolyGryph
The 1.0.1 patch is half patch, half update. Here's what is different in 1.0.1: -Multiplayer should now be cross-region! In the interest of transparency regarding this decision: **This was accomplished by signing everyone on to one server, specifically U.S. East. This server was chosen based on sales data showing that choosing this region will negatively affect the least amount of buyers. **If/when the game sells enough copies and has enough of an active player base to justify going back to regional mp with a cross-region opt-in we may do so to improve ping (more on that below), but we wanted t
Full appinfo as delivered by Steam PICS, changenumber 38590577. Also at /api/app/951740/raw.
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