Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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30 August 2019 17:40 UTC · Community Announcements · ralphyua
Badminton Warrior is getting closer and closer to its final release date. There are still some extra finishing touches I would like to put on the game. I'm hoping a successful Kickstarter campaign will help fund these efforts. Elements such as steam achievements and a badminton game between Ral, Mindy, Jing, and AJ would be added if the stretch goals are achieved. If you like the demo, please consider backing this project here: Badminton Warrior Kickstarter Project It's been over two years since I originally conceived of this idea. The whole process has been rewarding yet difficult at times. N
28 August 2019 02:26 UTC · Community Announcements · ralphyua
So this update has been a long time coming. I want to thank all the early access purchasers for their patience. Without further ado here are the biggest additions: An ending to the game as promised (See what happens after Ral rescues Mindy). An end credits sequence (Subject to change). A bonus mini game after the credits finish. Along with these additions, there are the following adjustments to gameplay: Ral now falls faster so his jumps do not feel as floaty. Tennis balls fly slower and higher to make shielded tennis launchers easier to hit. There are now buttons to quit out of the game in th
30 January 2019 18:50 UTC · Community Announcements · ralphyua
Happy Chinese New Year Everybody...! ...or will it be? Someone has kidnapped the parade performers and replaced them with evil imposters. Only one kind of warrior can save the celebration now... a badminton warrior! I am proud to announce Badminton Warrior Chinese New Year Edition. This version contains a completely new stage with firecrackers, red lanterns, dragons, and more. Enemies have been redesigned with a Chinese New Year theme to them plus an additional enemy type was created just for this level. Of course, there is also a brand new boss battle at the end with a funny twist. Celebrate
1 January 2019 09:32 UTC · Community Announcements · ralphyua
With the new year now upon us, I thought I would start it off with an update. Sorry this took so long, but I have also been working on a Chinese New Year update that I will give more details about later this month. Still, there were so many changes to this current update, Badminton Warrior is going all the way up to version 2.0! Two of the things players requested most were for more manageable boss battles and better indications of when enemies were going to attack. With that in mind, I made the following changes: Version 2.0 • Added animations to multiple enemies so that they telegraph their
7 December 2018 09:53 UTC · Community Announcements · ralphyua
This update took awhile even though it doesn't seem like a big one. Many of the pixelated graphics that I used as a stand in has been replaced with higher resolution graphics. I also added more checkpoints. Details are below. Version 1.05 • Switched out images such as the spikes, trees in the forest level, and some of the backgrounds to higher resolution graphics. • Added more checkpoints to level one, the space stage, and the basketball stage, so players do not have to start as far back after dying. I played through the demo and the entire game to make sure everything was working correctly. I
26 November 2018 09:33 UTC · Community Announcements · ralphyua
I am continually pushing out updates based on player feedback. Here are the latest ones. Version 1.04 Updates: • Created Lao Pi tips for the first level so players can get hints on how to beat enemies. • Changed some of the design and enemy placements for the first level. • Replaced some low resolution tiles with higher resolution better looking graphics. If you have any problems or questions, let me know. I've been listening to players and making changes based on their recommendations. Be a part of the community and help shape the game! Thanks for reading, Ralph Wong
20 November 2018 12:21 UTC · Community Announcements · ralphyua
Hello everyone, I got more feedback from players and made adjustments to the game accordingly. People were still finding the bosses too difficult. I slowed them down and changed their attack frequency to ease things up. Also made the player invincible for longer. See list below for more details. Version 1.03 Updates: • Lengthened invincibility time so that players stay invincible for longer after being hit. • Slowed down puck speed of hockey boss and changed skating speed again. • Made the dodge ball boss battle easier by changing the frequency of attacks and movement speed. Bug fixes: • Fixed
17 November 2018 08:20 UTC · Community Announcements · ralphyua
Hello to all Players, So I received some valuable feedback from initial players and created an update to the game. Updates: • Made it so that when enemies are shooting directly from above, a properly timed clear shot will hit the projectile upwards. (Before, a direct shot from above would hit the player in the head no matter what). • Shortened the delay time between when a player presses the button and when the racquet activates. • Decreased the skating speed of the hockey boss. Bug Fixes: • Fixed a bug where rotation of the discuss thrown by the discuss bot was not resetting after the discuss
6 November 2018 21:30 UTC · Community Announcements · ralphyua
The Steam bug has been fixed, and the game is available for purchase. So for those wanting to try out the game, a demo and an early access version should be up on November 15! If anything changes, I will let everyone know. For now, that is the intended release date. There will be a launch discount of 40% I look forward to seeing players try out the game. Have fun and keep badmintoning. Wait is that even a word?
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/956360/raw.
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