Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:58 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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1 March 2023 23:58 UTC · Community Announcements · Toster 12D3
{STEAM_CLAN_IMAGE}/34322289/d21b2b4c89f31d5f0099a15e388e47c4a2a383d3.png https://store.steampowered.com/app/1635520/Dust_Devil/ Salam! Guys, gals and pals! We've got a new game from Low Polystan! It's DUST DEVIL A short but super HARDCORE and fast paced Arcade. Somehow like a pac-man with AKIRA bike, controlled like a vehicle from Hammerfight. That's pretty it. It has corrupted cops, deadly lasers, drifting, bosses, and BRUTAL "new game +" mode. Hope you all like it. Good luck, thanks for spaying with us, be safe
2 May 2022 18:45 UTC · Community Announcements · Toster 12D3
Salam! Long time, no see Thank you very much for staying that long with Hyper Tower! The game just got an update (yeah, the last one was in 2019) So, what's new? 1001st Hyper Tower was rebuilt on Unity 2020 from Unity 5 Some major bugs was fixed New screen effects Missing models are on their places It now has final cutscenes! (I was very surprised when I saw somebody actually completed the game on youtube!) And now, we have Achievements for every bosses and secret locations! The Tower will be on 50% sale this weak. Come and climb! There are another game from Low Polystan available now. And it'
23 February 2022 19:04 UTC · Community Announcements · Toster 12D3
Oh gosh. I'm so glad to present you a new game: Saffron Fields is an arcade tank game revolving around physics rather than hitpoints. https://store.steampowered.com/app/1768660/Saffron_Fields/ You play as a saffron farmer, whose homeland has been invaded by private military companies hired by a syndicate of opium producers. You must fight and save people, and bring peace to the Saffron Fields. You'll have A tank that can shoot, jump and do a somersault A greedy, reckless, drug-dealing PMC, staffed by copters, fighters, digging tanks and mechas Infinite fun of trying to throw everybody from the
20 December 2019 22:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
It’s been a weird, weird year for games. My perspective has been particularly odd and hard to square, as I’ve now been full time staff here at RPS for nearly six months. Six months! That’s … oh my god, I still haven’t extended my rent. It’s quite strange suddenly being able to talk about games in real life without having to apologise, but other than that it’s nice. In that time I’ve played somewhere around 1,200 to 1,300 games (an exact count is impossible for boring reasons), almost all of them little known. There have been many, many excellent
12 November 2019 02:16 UTC · Community Announcements · Toster 12D3
Hi there! Here's a list of quick post release fixes. New sounds New weapon models for such guns like Auto Flare, Disintegrators, Lasers Disk Gun and Plasma Minigun Reworked Bosses from the last level "Cloud Spire" like anybody reached them haha A few Bugfixes I'll continue to patch and add new content to 1001stHyperTower, so stay tuned! Thank you so much for playing the game!
8 November 2019 15:52 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
After a brief period in Steam Early Access, the superb tower-climbing Arabic-styled roguelike FPS 1001st Hyper Tower was released in full yesterday. I have installed exactly two trillion games on the RPS steam account. This is one of the very few that I still make time to play. (more…)
30 October 2019 19:30 UTC · Community Announcements · Toster 12D3
As-salamu alaykum! We are at the finish line now. This is what we have today: Shortcuts system is fully on! It is the way to start from the higher levels if you already climb your way to them at least once. Every time you die you can choose to Quick Restart or go to the Garage Scene. Where appears all the vehicles you capture during Boss Fights. They can take you directly to the Bazaar, the Hammam or Cloud Spire levels. New Tutorial is much easier to begin with. It's also have some explanations about higher levels mechanics and perks gaining. Speedrun Timer will always be in the Pause Menu. Bu
29 September 2019 17:42 UTC · Community Announcements · Toster 12D3
I tried very hard to make the Tower more cosy inside and beautiful outside. But some new elements are also functional! Wooden balks will make it easier to climb; Bridges in front of doors helps you to fall right in fron of pasages; Fragile tents will delay the fall and restore the triple jump abillity; The rooms themselves now have got furniture and chandeliers, depending on the level. And thanks to the new materials navigation became more easier. The Silk Road level has got Sleeping Silkworms and Dust Devils. At the Bazaar you can find more Trees in the rollers and Gas Stations. Hammam got Po
27 June 2019 13:23 UTC · Community Announcements · Toster 12D3
This log summarizes the changes and new features for the past month Color differentiation and redesign of usable objects like doorways, ladders, health dispensers. Another revision of the number of HP The markers! Will not let you miss the interesting places. Finding special maps will make it easier to find first aid kits and new weapons. Important markers remain even if you turn away. Pointers show the type of weapon in the box, which is important when you run out of ammo. The flares started bouncing off the walls. Now they arn't completely useless inside the rooms. Better collider platform f
10 May 2019 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Sin Vega)
Sometimes you don’t know what you need until you have it. Lately it turns out I’ve needed a lot of soothing, which is fortunate because this week’s selection of the best indie games on Steam ranks highly on the alleviometer. We’ve the usual variety you’ve surely come to expect, and a bit less of the drama and thrills than average. It is time, once more, for some long overdue Unknown Pleasures. Chilling out, maxing and relaxing all cool this week: plague doctors, Arabian cyberpunks, and… underground goddamn monsters. (more…)
4 May 2019 08:42 UTC · Community Announcements · Toster 12D3
New: Powerups - a new pick up things that are hidden on the level. For a while, they will allow you to regenerate and fly, carry a bottomless backpack with ammunition or fuel, enter the super bullet-time, and even throw a miniature black hole. Shortcuts - will allow you to start immediately from the upper levels, if you already got to them ones. However, the last boss will require passage from the beginning! Flying Elephants can be found around Bazaar level. Weapons geting closer to the camera when aiming, allowing much better aim. Especially in slow-mo. Improvements: Weapons are scattered on
12 April 2019 01:15 UTC · Community Announcements · Toster 12D3
Long story short! New animation of the weapon crates New air explosions Improved LODs for vehicles (optimisation) Reduced damage from explosions to the hero Bug with memory allocation when Ghouls resurrect No drop from resurrected enemies 2nd Mini-boss is a tricky bastard now! The new update will be about Powerups and Shortcuts. So you can start from the Second or maybe even the Third level, if you'll activate some things there. Don't think that it will become easier! New enemies will balance all these things back to hell!
5 April 2019 04:38 UTC · Community Announcements · Toster 12D3
New: First miniboss, who's dropping desirable hyper cell if you'll defeat him Separate HP bars for bosses Fixed: Removed collisions with pickable items Crossbow bolts are now stronger and get stuck in walls a lot more often (they are collectable!!) Removed the kick impulse, without "Air Dash" perk You can now disable crosshair and/or laser sight in settings menu Hyper cell's number displays correctly Fixed slow-mo breakage because of the pause menu Volume sliders work linearly, not logarithmically Combined mouse sensitivity slider of both axes Reduced mouse smoothing and added the ability to d
28 March 2019 21:17 UTC · Community Announcements · Toster 12D3
New upgrades system: Explore the tower more! You now have to find upgrade points and then convert them into super usefull perks on workbenches (in separate rooms). Upgrade points will also drop from minibosses and secret crates. No HP upgrades that make you tough too soon. However every crafted perk will give you +2 max HP. Telekinetic perk now let you pick ammo and medkits from the great distance. New Flame Kicks perk that stacks with stomps too. Fixed Boosted Jump perk. Air Dash perk looks nicer now. Also: Some models are redesigned. Levels have names. Secret weapon storers contains better g
26 March 2019 02:52 UTC · Community Announcements · Toster 12D3
The main changes is about the first boss. Made him more personal. Some new stages added. Also: Enemies HP are changed. Cool new captions at the start of the level. Tips and hints are now blinking. Fixed some upgrade effects like "Extra Kick Damage". More feedback from shooting and getting hit. The next update will be at Thursday. Stay tuned and thanks for playing!
Full appinfo as delivered by Steam PICS, changenumber 37870906. Also at /api/app/958050/raw.
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