Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-09-15 13:34 UTC · Community Announcements · Dapper Grim
We are ecstatic to release Rogue Cards! {STEAM_CLAN_IMAGE}/37385768/2672d9b943ac9078df2f3934032f51f9519b8ce6.png Out now on PC. Rogue Cards invites you to a deckbuilding master-class - can your strategy take you all the way to the Outer Planes and defeat the Outsider? Have you ever felt like you were a peasant from a generic medieval time period destined to save the world? Are you skilled enough to challenge The Outsider - a god of the Outer Planes? Does your food taste bland in the morning due to lack of purpose? If you answered yes to those, or any other questions you might have, then look n
2021-08-31 13:53 UTC · Community Announcements · Dapper Grim
Free to play should be starting any time now. The special items have been removed from the client and you can no longer summon the punchy daggers. Check previous patch notes for more updates. Thank you so much to all of those who bought the game in early access. You are very appreciated.
2021-08-08 15:57 UTC · Community Announcements · Dapper Grim
Greetings plunderers! Finally going full release, and first let me take you through some changelog: WASD movement added Movement logic got a complete overhaul Final boss added Various small bug fixes that are mostly invisible unless you happened to run into them before... Paid players will be able to spawn a legendary dagger (multiple times) that is dual-wieldable (of course) that has a completely unique ability not seen in the game - pushback. There is also another pushback weapon added to the game, but you'll have to find it yourself... Just press ctrl+alt+shift+B to spawn it. This will also
2021-05-15 19:35 UTC · Community Announcements · Dapper Grim
Early access was something we envisioned would take the game to a completely different direction. However, there's not been much enthusiasm over the versus-modes, so development on them stopped after the release of the dedicated servers. The campaign has gathered most of the interest, and for the past year most of our energy went towards that. We will get out of Early Access and into full release with Spoils of Plunder in a few weeks. Before that we will push the final update of Early Access. In the update there will be a myriad of bug fixes, the final boss level, and some movement updates. Th
2021-01-27 16:51 UTC · Community Announcements · Dapper Grim
Maps New levels: Nordland. Made The Abbot stronger in multiplayer - kept it at the same difficulty with single player. Fixed a visual bug where The Abbot didn't correctly get destroyed in multiplayer. Balance Adjusted physical resistance curve to offer less physical resistance at the middle of the curve. This makes some builds a bit weaker, but also some monsters. New reduction rates: 90% reduction needs 8400 armor. 75% reduction needs 4300 armor. 50% reduction needs 1600 armor. 25% reduction needs 700 armor. 10% reduction needs 300 armor. Maximum is 98% (which some bosses have) at 18000 armor
2020-08-01 12:20 UTC · Community Announcements · Dapper Grim
Maps Divided Orc Pass into two separate levels (was too heavy for multiplayer loads). Added four new levels and one boss level. Added some enemies to various levels, changed some spawn times. XP and leveling Reduced leveling speed starting from Morlaich, the first boss. Leveling is a lot slower and enemy levels have been reduced (ditto with bosses) in the following levels. If you have a character pretty advanced before the patch, you are going to pwn everything! (Save games have not been removed). Added three achievements. Servers and multiplayer Fixed a bug where looking for campaign games yo
2020-05-06 08:44 UTC · Community Announcements · Dapper Grim
Update 0.8.3.0 Dedicated servers Windows and Linux dedicated servers now downloadable with steamCMD with app_id 1307050. Dedicated servers are for versus mode only - campaign is still on a listen-server basis (which means a player hosts and plays at the same time). Versus server search now searches for both types of games - Rumble and Duel. If you need help in setting one for hosting, check SteamCMD documentation or contact us at sop@dappergrimstudios.com. Later this month DGS will launch a few servers on commercial hosting platforms - stay tuned! Weapons 2-handed sword and polearm animations
2020-04-29 18:03 UTC · Community Announcements · groatse
Here is how to do it: Start the game via Steam. Click either Campaign or Versus. Tick the host game -box. If you want to beat some unknown people leave the box "Friends only" unticked. Campaign can only played with people that are your Steam friends. In Campaign-menu, choose your character first! Click on the type of game you want to play (1vs1 or Rumble in Versus-menu, or Multiplayer in Campaign menu). Huzzah! You should be hosting a game and your friends/unknown people should find it. If you want to find a server, just leave the host box unticked. Occasionally Steam's NAT-punching doesn't wo
2020-04-26 10:03 UTC · Community Announcements · groatse
Link: https://discord.gg/5ypA2uq Rules: Be civil Respect others Don't be an idiot Moderation will be haphazard, intermittent, and harsh.
2020-04-20 08:32 UTC · Community Announcements · Dapper Grim
Small things update Swift turnaround on some new items into the game. 100+ new item models, and removed some old and nasty ones from the game. Still have a few icons that need some work, though. Removed the shoulder slot altogether, and replaced it with a rune slot. Runes are meant to focus one's build - they have a high bonus for a single affinity or attribute. Shoulders started to look really silly after adding them to various armors and shirts. They had a low armor value, and some affinities. This will not affect armor much (which is pretty well balanced, and there is also an armor rune), a
2020-04-10 13:29 UTC · Community Announcements · Dapper Grim
State of the game - Beta 0.8.1.1. Currently the game is coming out of closed beta and into the open. Bugs are likely still there, but game-breaking bugs should be quite rare. Appreciated if you'd take some time among your game to post them either on these community hub or straight via email to sop@dappergrimstudios.com Big things - Game modes The campaign is 12 levels long at the moment. Some levels are a bit easier, some a bit harder, some a bit shorter, some a bit longer. Play-through time is around 2½ hours. Depending on how much min-maxing you stop to do along the way. Campaign multiplayer
Full appinfo as delivered by Steam PICS, changenumber 37439940. Also at /api/app/982250/raw.
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